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Beyond the Long Night News

Beyond the Long Night - Difficulty and Accessibility update

Hello Explorers,

A lot has been going on since the launch of beyond the long Night over a week ago! We wanted to say a big thank you for all who have bought the game and all those providing feedback.

As there has been a portion of the player base who has found the game too challenging for their tastes we have been working away on an update that will not only allow for two different difficult settings but also will allow players to customise a variety of options to tailor the difficulty to their play style.

You will now be able to customise the following settings:


  • Your Base Damage output
  • Your base health
  • Toggle on/off Invulnerability frames when using dodge
  • Enemy bullet speed
  • Enemy movement speed
  • The Storm spread rate
  • Your starting money


The options can be changed at any point and can be found under the new accessibility menu. You will still be able to unlock achievements even with custom settings set.





We also have implemented the following fixes

[h3]Fixes:[/h3]
  • Fixed an unfolding story journal entry that wasn't triggering on Bobbins
  • Added safety checks to make sure you get archie's journal entries if you satisfy the conditions
  • Added more "connections" in the unfolding stories section of the journal for some extra hints to some solutions
  • Added extra switches to one of the forest puzzle rooms to make sure players can't get stuck in it
  • Moving spike blocks can now be shot to move them slightly, allowing players to move them around if they get trapped them
  • "The Wall" map icon will now be revealed if you buy the map marker from Archie's shop
  • Fixed a crash when the player threw the bird and transitioned between rooms before the bird had started moving to the exit
  • Nerfed the damage given by the Bullet Damage Up upgrade
  • Buffed the damage dealt by Spirit Dodge
  • Decreased the price of Spirit Dodge
  • Increased the price of Barricade
  • Tweaked the size of button prompts and fonts in the options menu to make it more readable on Steam Deck
  • Speculative fix for an issue where the player would get stuck when re-entering a secret room after defeating the true final boss.


We will also be implementing more accessibility options to players to make the experience more enjoyable in the very near future, so stay tuned for future updates!

We hope these changes help you to enjoy the game in a way that suits you, and look forward to hearing your feedback on these changes.




Thank you for playing - Plus an update on upcoming features

Hello brave explorers!

We would like to say a big thank you to all those who have purchased beyond the Long Night and we hope you are enjoying your time in the Dark Mountain!

We are currently addressing the common issues players have been having in the game. Two major issues we are receiving feedback on is that some players are finding it hard to see the smaller enemies, and some players are finding the game too difficult.

As of today we have turned on the highlight enemies option by default for all new players, which makes enemies much easier to spot at a glance. If you wish to play with or without this option you can still find it in the graphics settings.



To address the issue with the games difficulty, we are currently working on a build with selectable difficulty levels. This will be an option you will select when you first boot up the game, and will be changeable in the options menu too. We will be creating a newly balanced difficulty level that makes the journey less difficult, which we hope will make the game more enjoyable for a larger range of players. This is important to us as we want all players to be able to experience the world with a difficulty setting that offers them the correct level of challenge.

Please feel free to continue to leave your feedback on the Steam forums and the Discord channel.
Discord

Thank you for all your feedback and Steam reviews they have been a big help.

We will keep you updated on future developments.

Patch Notes below:

  • Highlight Enemies is now on by default. This will only affect new players who open the game for the first time. For other players, the option can be found in the Graphics options menu
  • Keep Cursor Inside Window is now on by default. This will only affect new players who open the game for the first time. For other players, the option can be found in the Game options menu
  • Removed several traps from a number of rooms that were in the player's movement path as they entered a room. Mostly applied to the Forest biome, although some traps in the Temple and Ice biomes have also been moved/removed
  • Removed spike traps from places in the map where there was a small chance of the player being knocked inside a wall
  • The journal story "Guided through a confusing world" will now also check whether the condition has been met when the game starts. This is to guard against the journal entry not unlocking properly during the conversation with The Pilgrim that triggers it.
  • Increased the weight of large stone blocks so they can no longer be shot off pressure pads using ricochet bullets
  • You can no longer toot during the final cutscene
  • Removed blocks that were making passage through one of the Ice rooms impossible
  • Tetchy and Dopey will no longer complete their escort quest if you leave for the strange dimension

Patch 1.00.03 - Improved boot up time

Hi everyone.

Patch 1.00.03 is another small one - this one rapidly decreases the amount of time it takes for the game to boot up. This works on all platforms but is mainly targeted at Steam Deck users who were reporting very long wait times between the Noisy Head Games logo and the main menu.

Thanks,
- Steve

Patch 1.00.02 - save data corruption fix in the secret ending

Hey everyone,

Patch 1.00.02 has another hotfix - this time for a save data corruption bug in the final showdown sequence of the secret ending. The bug happened in a menu screen that is only available during this ending sequence. If you think you're close to reaching this final showdown, or you find this secret menu screen (you will know it when you see it) then make sure to grab this update before diving in.

Thanks!
Steve

Patch 1.00.01 - Forced new run hotfix!

Hey everyone, thanks again for all of the feedback and bug reports - please do keep them coming!

Patch 1.00.01 contains a hotfix for this issue here: https://steamcommunity.com/app/1730080/discussions/0/6980058383088563440/

If you had closed the game in your very first run, the game was forcing you to start the next run from scratch, rather than giving you the option to carry on from where you left off. This has now been fixed.

I'll be back later with a more substantial set of bug-fixes. For now, thanks for playing and hope you are enjoying yourselves!

- Steve