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Beyond the Long Night News

Rogue Adjacent Sale + Camp Yog Sale!

[h2]⚔️ Critical Hits: The Rogue-Adjacent Sale[/h2]

We’re super excited to be a part of the Critical Hits: The Rogue Adjacent Sale organized by the lovely folk over at Thunderful Games! Come snag a copy of Beyond The Long Night for yourself or a friend and check out all the other amazing rogue-adjacent games this sale has to offer.



[h2]🔥 Camp Yog Sale[/h2]

Also, our publisher, Yogscast Games have their huge Camp Yog Sale running currently! Beyond The Long Night will be a part of this sale with a huge 75% OFF. If you’ve been wanting to check out some of the other games from their catalogue, now is the time to do so. From huge discounts to new and fresh demos, Camp Yog has it all!

Beyond the Long Night update - and 33% discount in the Steam Summer Sale!

Hello Explorers,

We are excited to announce that Beyond the Long Night is 33% off for the Staeam Summer Sale! If that news was not exciting enough we have also been hard at work with a new update.

The update includes the new glasses upgrade category, some new upgrades, a brand new Kickstarter Backer Cow and more! Read on for the list of new content in the latest update.



New upgrade category Glasses added to the game, including the following upgrades/superpowers:

  • Bullet Upgrade - Double Shot: Fire an extra bullet.
  • Passive Upgrade - Double Dodge: After you dodge, you can dodge again for a short period of time.
  • Superpower Upgrade - Double Superpower: After using your superpower, you can use it again for a short period of time.
  • Buddy Upgrade - Double Buddy Shot: Your buddy fires an extra bullet.
  • Superpower - Double Barreled Minigun: Shoot bullets extremely quickly in two directions for a short period of time.


You will also find the following additions and changes

  • Upgrade Barricade changed to: Enemy bullets can be shot down, triggering an explosion. Barricade's effect is not applied to new bullets for a short period of time after it triggers.
  • Upgrade Toxic Bullet Damage changed to: When an enemy takes damage from your bullets, poisoned enemies will also take damage.
  • Upgrade Toxic Superpower Damage changed to: When an enemy takes damage from your Superpower, poisoned enemies will also take damage.
  • When a stunned enemy wakes up, it cannot be stunned again for a short period of time
  • New Kickstarter backer cow added


Patch 1.00.08 - Minor bugfixes

Hey folks,

Patch 1.00.08 is a minor hotfix patch for a couple of issues with story event triggers.

CHANGES:
- Skipping the end of run cutscene will no longer open the good ending main menu screen if you did not trigger the good ending
- Fixed the wrong journal entry being unlocked if you summoned Umpa to a particular spot and your previous run was successful.

Thanks!
- Steve

Beyond the Long Night update - and 30% discount!

Hello Explorers,

We are excited to announce that Beyond the Long Night is included in The Quintessential Yogscast Games Sale with a 30% discount! If that news was not exciting enough we have also been hard at work with a new update.

In this update you will find some great quality of life upgrades, including rebindable controls, an accessible font for English speaking players, and improvements to text legibility that will be especially helpful for those using the Steam Deck to play the game. A full list of changes can be found below:

[h3]CHANGES:[/h3]
  • Controls are now rebindable on both Gamepad and Keyboard & Mouse
  • You can now change the font to an accessible one when playing the game in English
  • You can now change the highlight colour of the "highlight enemies" option
  • Improved the legibility of text across the board
  • Updated the UI for Button Prompts
  • Fixed a bug where the speed run challenge & achievement unlocked at the wrong run time
  • Fixed a bug where you could highlight both difficulty presets in the boot up accessibility menu at the same time
  • Replaced the localised text in the accessibility menu with professionally translated versions
  • If a translation cannot be found for a text line, we now default to English
  • Fixed a journal entry for Umpa not triggering if the player beat their last run.
  • Fixed a save corruption bug if the player pressed a button in the Game Over screen multiple times
  • Fixed an extremely rare case where the player could get locked inside of the Tutorial area
  • You no longer lose your hat when you travel back from the Strange Dimension
  • Fixed a bug where your max health would load incorrectly when loading back into a run
  • You can now skip the good ending cutscene and sequence if you have triggered the good ending sequence before
  • Fixed Tetchy and Dopey getting stuck in areas that were behind destructible walls when they follow the player
  • Fixed a bug where the Gatekeeper of the Overworld boss would continue playing looped audio infinitely if you died during one of the sequences.
  • Fixed a bug where Superpower Upgrades would remain applied to your bullets after Short Lived Immortality had finished.
  • Minor optimisations


You can check out the rest of the games in the sale here

Patch 1.00.06 - Minor bug fix patch

Hey folks,

Patch 1.00.06 contains a few small fixes - in particular it makes getting some of the unfolding stories easier by merging dialogue received by some characters after certain "things" happen. Hopefully this helps out some of you who are aiming for the 100% journal completion!

CHANGES:
- Archie, Umpa and Pilgrim story lines can now be more easily progressed. The condition that the character must have been met once since the player last reached the end of a run has been removed, and their dialogue trees edited to reflect where the player is in the story.
- Added a small cooldown to setting combinations on blocks and cubes, to help with setting combinations when your fire rate is extremely high
- Fix for being able to start encore runs again after already selecting a different hat
- Fixed a bug where the annoying child would trap you in their shop forever

Thanks!
- Steve