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  3. Alchemistry v1.5.0 is now out!

Alchemistry v1.5.0 is now out!

Hello!

This update was supposed to be released for Alchemistry second aniversary but planning went ... 2 month off 😅

But I finally found time to fix the bugs blocking me and write some other improvements at the same time.

Changes:
  • Improved performances, 60 fps should be even lighter (CPU-wise) to achieve now
  • Updated bottom right links on the main menu (removed Reddit, added Mastodon/Patreon)
  • Added a new difficulty: Hardcore mode, which hides every hint in the sandbox game
  • Show already discovered recipes when hovering an element (except in hardcore mode)
  • Hovering an element in the bottom bar now highlights the next spawn location with a point on the board
  • Re-enabled mouse/touchpad scrolling for the bottom bar
  • Improved positioning algorithm to fit more elements into the screen without the needs to move the board
  • Added 5 new challenges


Housekeeping:
  • Improved Automated tests
  • Updated a lot of developer dependencies


I hope you will enjoy this update!
You can check out the game roadmap at: https://bugs.dysnomia.studio/projects/alchemistry/roadmap to see the following ones.

I also want to talk about another project I am working on. If you like industry management games where we talk about ethics, optimizations, and lots of other stuff, take a look at my next game, Manufactur'inc. I already wrote six DevBlogs about the game, and the last one just has been published!

If you're interested in the game, please wishlist and/or follow it! It would mean a great deal to me.

Thanks again for your support, and have fun!
Elanis