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Requisition VR News

PATCH #6

[h3]FIXES:[/h3]
  • Fixed hand physics. Now all items that are in the hands have a weight. Cabinet doors, house doors and car hoods no longer break. Weapons behave more realistically and naturally.
  • Fixed incorrect two-handed grab of katana, and issues in which it flew out of the hands.
  • Fixed a delay when first interacting with the character customizer.
  • Reduced delay when changing clothes in the character customizer.
  • Fixed incorrect wave counting in Horde Mode after restarting the game.
  • Fixed issue with invisible items in large sockets of other players.
  • Fixed visual issues on the Town map (PvP mode).

[h3]FEATURES:[/h3]
  • Added a “Catalog” of heroic weapons - displaying different information depending on what the player has crafted.
  • Added an in-game store in the horde mode where player can purchase weapons, bombs, traps and aid kits using kill points. You can get kill points by killing enemies. You can check your KP on your PDA. The store is planned to be added to the story mode as well later, based on your feedback.
  • Added the ability to call a scorboard in Horde Mode at any time by pressing a special key on the PDA.
  • Popup with quest tasks does not disappear till the player checks the PDA.

[h3]TWEAK:[/h3]
  • Improved look of Gas Station location (Horde Mode) - reduced fog density.
  • The shotgun now reloads much easier.



New look of Gas Station map (Horde mode)


“Catalog” of heroic weapons


In-game store in the Horde mode where player can purchase weapons


Scorboard in Horde Mode which can be called at any time by pressing a special key on the PDA


Fixed incorrect two-handed grab of katana, and issues in which it flew out of the hands

PATCH #5

[h3]FIXES:[/h3]
  • Fixed an issue with corpses twitching after death.
  • Fixed issues caused by Steam Overlay where player could fall through the map.
  • Fixed issues with holes in maps that could cause players to fall off the map in some places.
  • Fixed issue with incorrect visual display of the consumption bar.
  • Fixed a number of errors on unloading from the map related to attempts to disable already inactive items.
  • Fixes for various audio issues. Fixed a large number of missing object sounds, as well as general sounds (cutscenes, music).
  • Fixed a problem with non-destructible windows - now windows can be destroyed by bullets, blows, throws.
  • Window destruction effects now play again.
  • Fixed an issue where items could still get stuck in some walls.
  • Fixed an issue where some items (with low durability) could fall through tables, chairs, and other surfaces if you try to put them down.
  • Fixed an issue where KillFeed in PvP could sometimes not display kill information.
  • Tutorial: Fixed an issue that resulted in the toaster being placed back into the body socket when attempting to stow it away in a backpack.
  • Story mode (Farm): NPCs no longer follow the "ghosts" of dead players.
  • Story mode (Farm): Fixed random spawning of NPCs in cages. Previously, they appeared in the same places.


[h3]FEATURES:[/h3]
  • Added forced launch of a small tutorial.
  • Audio streaming - faster game loading, less consumption of RAM resources.


[h3]TWEAKS:[/h3]
  • Removed the ability to eject ammo from a shotgun by pressing a key. No more frustration with dropping ammo, reloading is only possible by bringing a box of ammo.
  • Increased the thickness of the floor colliders on all maps. Items should now be less (or not at all) crushed under the floor.

Halloween Update

[h3]FIXES:[/h3]
  • Fixed an issue where exiting from any of the story-mode maps could result in a stuck loading screen.
  • Fixed a bug that could cause infinite death when killing a player with a burner.
  • Fixed a bug where it was possible to duplicate quest items in Story mode.
  • Fixed an issue that could cause the game to crash when trying to put a long linked item into a socket.
  • Fixed inaccurate tooltips about crafting in the tutorial. The tooltip is now relevant for the HTC Vive.

[h3]FEATURES:[/h3]
  • Added an option to the comfort settings that allows you to change the speed of rotation of the camera in smooth mode.
  • Reworked the lighting on the Gas Station map in Story Mode.
  • Wow, a spooky skeleton visited you! Halloween background and music in the main menu!
  • Added an alternative option to enable acceleration. Now you can enable acceleration by double-clicking on the stick.
  • New Room Browser: Displays rooms for all regions, not just the one the player is currently connected to. Warning: the function is experimental, therefore it is placed in a separate menu item.
  • The “Find game” button has been removed from the multiplayer menu as unnecessary.

1 more hour till the Q&A session on Discord

Hey Nevermonsters!

1 more hour till the Q&A session with our game designer and QA team member in Discord!

Join Requisition Voice at 7 pm CET/10 am PT.

Official Discord server

Requisition VR patch 3 is out!

[h3]Fixes:[/h3]
  • Fixed an issue when players chose a Singleplayer game in the main menu, and the Multiplayer sometimes started.
  • Fixed an issue when the players consumed food to heal and it causes the endless consumption sound and affected the grab ability.
  • Fixed a bug when as a result of crafting the player can get the weapon that was created before.
  • Fixed a bug that made it impossible to complete story missions if one of the players left the game during the gameplay session.
  • Fixed a bug that caused the closure of the players' Scoreboard when one of them left Horde Mode.
  • Fixed a bug when the electric bat didn’t expose any electric effect on impact.
  • Electric bat now works correctly in PvP Mode.
  • Fixed damage and status overlay on dead players. Previously players died immediately after respawning due to body damage in PvP Mode.
  • Fixed an issue of items being stuck.
  • Now items don’t contact the environment for the first few seconds after being picked up. It also allows players to pick up weapons that are already stuck.
  • Fixed an issue with simultaneously pulling out and putting in the item into the backpack. Previously the backpack could fall to the ground.
  • Fixed an issue where the crafting machine on the workbench could “suck” items from the backpack, even if the backpack wasn’t in hands.
  • Fixed an issue with the backpack getting stuck in the walls.
  • Fixed an issue where players could take the backpack in loading or in cutscenes. As a result the backpack could work incorrectly for the entire gaming session.
  • Fixed other backpack bugs that could cause it to fall to the ground and the players couldn’t pick it up.

    [h3]Features: [/h3]
  • Items retrieved from the backpack or its sockets are now instantly teleported to the hand and don’t “fly” towards it.
  • Changed the order of triggers on the trap. A tripwire is now the default trigger (first trigger).
  • Increased the speed of bullets.