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HOTFIX #3



Hello dear Neighbors,

We are releasing another Hotfix to polish the game.

[h2]CHANGELIST HOTFIX #3 [/h2]

  1. Neighbor limit: Based on the feedback we've received it became apparent, that certain Neighbor compositions are too oppressive. Due to that we've decided to decrease the max. number of unique neighbors per team.

    • Reduced the maximum number of unique neighbors per team from 2 to 1.


  2. Combating the "Rushing Meta":
    After careful observation and valuable feedback from the community, we've identified that the "rushing" strategy had become overwhelmingly dominant. This was largely due to the overly fast access to demolition items - like Hammers & Crowbars - without requiring sufficient resource investment. As a result, rushing was consistently outperforming other strategies and reducing overall gameplay diversity.

    • Reduced the max number of hammers spawning inside the house. Now there will only be 1 hammer inside the garage.
    • Removed the chance for hammers spawning inside the house.
    • Reduced construction damage of the hammer by 20%.
    • Increased the number of required ressources for the crowbar to 2.
    • Increased the number of required ressources for the saw to 5.
    • Removed the chance for Baseballbats inside the house. Only accessible via the Mystery drop.


  3. Mary-Jean: To make Mary-Jean more viable we've decided to increase her unique ability.

    • Reduced lockpicking time by 30%.


  4. P.A.: We've recognized, that P.A.'s cannon has become a bit oppressive by using it primarily for mobility allowing him to traverse the entire map from the safety of his own property.

    • Reduced range on P.A. cannon. Reduced by ~30%.
    • Reduced health on P.A. cannon. 70 -> 40.

Have a nice evening/day!
Artjom