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  3. Update 1 - THE BRAWL IS ON!

Update 1 - THE BRAWL IS ON!

Hello dear Neighbors!


Today, we are happy to say that we are releasing our first “real” update! Thank you for sticking with us and giving us your invaluable feedback during our early access!

Ever since the early stages of development we’ve wanted Neighbors to include a wide range of game modes and maps to offer more variety and make use of the opportunities we feel this universe has to offer. This update marks the first step in that direction.

Based on feedback received during the initial part of the Early Access release (as well as testing conducted with some of you) we have also made the decision to make changes to the base game mode, Destruction.

For a detailed breakdown of all the new things, read below! Otherwise we hope to see you in the neighborhood!

- INVISIBLE WALLS

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Highlighted Features


[h3]New Game mode and Map [/h3]
We are excited to introduce you to the new game mode Team Brawl! Set in our new map, The F.I.N.E Depot, it’s a team based deathmatch where first to 25 knockouts win. This is a new way to play Neighbors which we expect will make it into our other maps within long. Have a look below and don't hesitate to give feedback once you've tried it out!

[previewyoutube][/previewyoutube]
[h3]Resource Changes [/h3]
Another significant change is that we are altering how resources work in our base game mode. Tiers in the shop now unlock automatically at night time, giving both teams a fair chance to obtain new items instead of the first team fight being all important. The resources will still spawn in the Construction Yard, but instead give money to the entire team when handed in.
This is our attempt at addressing some of the concerns related to snowballing and game complexity and was something that showed potential during a closed beta test. As always, we are listening intently with both ears to your feedback and are looking forward to see how this change affects your experience. If the change proves to work as we hope we expect to redesign the visuals of the resources to better reflect the new mechanics.



[h3]New Item [/h3]
We have a long range of items lined up already. However, for this update we are happy to get the Pop Gun in the hands of our Neighbors. As a medium ranged Offensive weapon we can't wait to see what crazy plays will come out of it.



[h3]New Customization [/h3]
Detective P.A. has joined the shop to investigate the recent rise in crime and grindable Prototype Skins for select unique items have been added as the neighbors take the fight to the hardware store.



Update 1 - Patch Notes 📜

Aside from above features, we also have a lot of smaller additions, tweaks and fixes.
Expand the list below to see the full list of changes!

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[h2]Features[/h2]
  • Brawl Game mode: Team Brawl - It's actually really simple. Which team can get 25 knockouts first?
  • New Map: Enter the coolest store in Heartsville - The FINE Depot, the store that has everything your heart desires and beat the soul out of your annoying Neighbors
  • Resource rework: Tiers in the shop now unlocks automatically at night time giving both teams a fair chance to obtain new items. The resources will still spawn in the Construction Yard, but give money to the entire team when handed in
  • New item: Pop gun added to the shop on Tier 2 offensive
  • New Customization: New Purchasable and Grindable Skins added to the shop
[h2]Tweaks [/h2]
  • Barbed Wire, Baseball Pitcher & Bear Traps now have placement limits for each category of traps along with better visualization of which traps are blocking.
  • Front fence will auto-upgrade on the first night (when Shop tier 2 becomes available)
  • Custom shop for Brawl mode
  • Custom Balloon drops for Brawl Mode
  • Hammer moved from defence to demolition category in the shop.
  • All prices in the shop, tweaked to fit the resource rework
  • Hit registration improvements
  • Tutorial tweaked to fit resource rework
  • Hammer base dmg 15->16
  • Frying pan base dmg 20->21
  • Tripwire base dmg buffed with 18%
  • Crowbar removed from the shop - this might return in the future
  • Doreen's deflective fists, blocking increased from 60%->75%
  • Epilepsy warning added

[h2]Bugfixes[/h2]
  • Fixed: P.A.’s helmet now shows the correct HUD icons.
  • Fixed an issue where Voice chat was very low until the setting was adjusted
  • Fixed an issue where Doreen would equip her hands instead of boxing gloves during Fury Rush
  • Fixed issues where players would try and enter a lobby and get kicked to menu
  • Fixed an issue where AOE attacks were blocked by deployables/traps and House Essentials
  • Placement of Kim’s Garage Door is more forgiving in terms of placement
  • Improved UI on passworded lobbies
  • PA has an extra item slot to compensate for his two starter items
  • Spring traps are now destructible
  • Fixed an issue where a crash happened after quitting to menu while your party is disbanding
[h2]Known issues[/h2]
  • Sometimes the loading screen when starting the game can get stuck on “reading friends” for a long time
  • being prompted to purchase harmonies when trying to unlock a skin you can’t afford leaves the UI hanging until you restart (fixed in next patch)
  • New loading screen tips and a few tutorial messages are not translated to all languages
  • delivery truck sometimes throws packages through windows

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We are truly thankful for your continuous support, and if you are not on our Discord yet - hop in! It’s the fastest way to get your word through to us, as well as a nice place to hang out.



Speak to you soon!
The whole Neighbors dev team