UPDATE 2 OUT NOW - Welcome to Paradise! | Leaderboard, New Map & New Houses
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[/p][p][/p][p]Greetings Neighbors! [/p][p]It has been a while, but we've been hard at work to bring a big update and today we have a BIG one. Strap in, put on the sunscreen and make sure to always stay hydrated.
[/p][p]Today we are happy to release our second major update WELCOME TO PARADISE!! Grab a cold drink, chill at the beach and smash the lovely summer houses of your neighbors. Just a normal summer vacation in Heartsville i guess. đ Â [/p]
WHAT IS IN THE UPDATE?[p][/p][h2]NEW MAP: PARADISE COVE [/h2][p]If youâd ask the residents of Heartsville, whatâs the perfect place to enjoy the beautiful summer temperatures and refreshing sea breeze there is only one answer they'd give you: Paradise Cove. [/p][p]Surrounded by palm trees and handcrafted tiki pillars is the perfect spot to catch some waves but beware since there have been sightings of hungry inhabitants of the sea. [/p][p]
Due to rowdy neighbors somehow you can always find a construction site in every neighborhood.
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Handcrafted tiki pillars are disgusted by your lack of skill.[/p][p][/p][previewyoutube][/previewyoutube][p]
Paradise Cove will be playable in custom lobbies and in competitive queue. [/p][p][/p][h2]NEW HOUSES & SKINS[/h2][p]Of course, a nice summer house is a key essential for every resident of Heartsville, which is why we are releasing not one, but two new houses to reinforce and defend. [/p][p]Be it either the bamboo wrapped Tropical Retreat or the more sophisticated and pompous Sunset Villa. Either way you are going to enjoy your stay and love demolishing them.
If the Tropical Retreat doesn't scream OHANA for you...get help.
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Tony Montana would be happy about the new Sunset Villa
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Our neighbors just hangin' around. And Gramps just casually wearing his Treasure Pirate costume.[/p][p][/p][p]In addition to the new houses we are also adding more customzation possibilities via skins. Of course they fit the vacation and beach vibes with Treasure Pirate Gramps leading the charge. [/p][p][/p][h2]LEADERBOARD, COMPETITIVE & RESOURCES[/h2][p]Weâve evaluated your feedback and concluded that removing the resources as a means to combat snowballing and the overall âsweatinessâ of the game may have been a bit hasty. Although the criticism of our patch was very vocal, there were still players, who enjoyed the resource-less version of Destruction, since it provided a more relaxed playing environment. So overall the reception was mixed, which made reverting not really an option.
To provide the best experience for everyone weâve made the decision to do two big changes: [/p]
A new PvE based game mode is currently in the works and will be released after our company summer break and shortly after Gamescom 2025, where press and media will have a first look at it. We will share stuff as soon as possible. :) [/p][p]
[/p][h2]QUALITY OF LIFE CHANGES [/h2][p]Being in Early Access it is only natural for us to discover possible gaps in the overall gameplay flow as we move along the development plan. For this update we took some time to work on heavily requested features.
One being the most requested features is a more detailed breakdown of player performance in the scoreboard. We 100% understood the motivation for a Gramps player to see how much healing they provided or for a Kim player to see how much they have repaired throughout the match. Coming with this update you will be able to track these things via a short hit of the TAB button.[/p][h2]
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Scoreboard now features additional stats (Damage dealt, Healing provided, Structure damage dealt, Structure repair provided) [/p][p]
As the casual mode is being moved to local hosting we've updated the server list to display the selected game mode and also the server region for improved matchmaking. Long-term we have the hop
[/p][p]
Servers will now display region and selected gamemodes.
The last but certainly not last quality of life update we are publishing with todays update is the implementation of an item hotbar, which displays all your items in your inventory and the connected hotkeys.
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Handy dandy intenvory hotbary.
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UPDATE 2 PATCH NOTES [/h2][p]Features[/p]
See you in the neighborhood!
- INVISIBLE WALLS[/p][p]
[/p][p]JOIN
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[/p][p]Today we are happy to release our second major update WELCOME TO PARADISE!! Grab a cold drink, chill at the beach and smash the lovely summer houses of your neighbors. Just a normal summer vacation in Heartsville i guess. đ Â [/p]
WHAT IS IN THE UPDATE?
[/p][p]
Paradise Cove will be playable in custom lobbies and in competitive queue. [/p][p][/p][h2]NEW HOUSES & SKINS[/h2][p]Of course, a nice summer house is a key essential for every resident of Heartsville, which is why we are releasing not one, but two new houses to reinforce and defend. [/p][p]Be it either the bamboo wrapped Tropical Retreat or the more sophisticated and pompous Sunset Villa. Either way you are going to enjoy your stay and love demolishing them.
[/p][p]
[/p][p]
To provide the best experience for everyone weâve made the decision to do two big changes: [/p]
- [p]We are bringing back the resource crates and create a dedicated matchmaking queue, which will feature a Global Leaderboard. This game mode will be accessible via the main menu and be the sorta default game mode for now.
Resource crates return to the Destruction game mode
A global leaderboard will track the wins and reset periodically.
[/p] - [p]Casual gamemodes will be separated from the matchmaking queue and will only be playable via custom lobbies as our current server structure doesn't support two matchmaking queues.
Play! will now put players into a competitive queue with dedicated servers.
[/p]
A new PvE based game mode is currently in the works and will be released after our company summer break and shortly after Gamescom 2025, where press and media will have a first look at it. We will share stuff as soon as possible. :) [/p][p]
[/p][h2]QUALITY OF LIFE CHANGES [/h2][p]Being in Early Access it is only natural for us to discover possible gaps in the overall gameplay flow as we move along the development plan. For this update we took some time to work on heavily requested features.
One being the most requested features is a more detailed breakdown of player performance in the scoreboard. We 100% understood the motivation for a Gramps player to see how much healing they provided or for a Kim player to see how much they have repaired throughout the match. Coming with this update you will be able to track these things via a short hit of the TAB button.[/p][h2]
[/h2][p]
As the casual mode is being moved to local hosting we've updated the server list to display the selected game mode and also the server region for improved matchmaking. Long-term we have the hop
[/p][p]
The last but certainly not last quality of life update we are publishing with todays update is the implementation of an item hotbar, which displays all your items in your inventory and the connected hotkeys.
[/p][p]
[/p][h2]
UPDATE 2 PATCH NOTES [/h2][p]Features[/p]
- [p]New Map added - Paradise Cove[/p]
- [p]New House added - Tropical Retreat[/p]
- [p]New House added - Sunset Villa[/p]
- [p]Added a item hotbar displaying current inventory and binded hotkeys.[/p]
- [p]Play Again feature is finally working with dedicated servers. Hosted games do not feature it YET.[/p]
- [p]Old resource system is back in Destruction game mode (competitive & casual).[/p]
- [p]Introduction of a global Win leaderboard for competitive mode.[/p]
- [p]Gamemode can now be chosen before starting a lobby.[/p]
- [p]Region and gamemode are now displayed in the server browser.[/p]
- [p]Scoreboards now show more statistics such as damage, healing, repairs, etc.[/p]
- [p]FOV and other settings are now correctly saved and applied.[/p]
- [p]XP is now awarded on listen servers.[/p]
- [p]Skins added to the shop:[/p]
- [p]P.A. Cannon customization now works.[/p]
- [p]Added Explosive Cannon[/p]
- [p]Added Engraved Cannon[/p]
- [p]Added Shark Vacuum Cleaner[/p]
- [p]Added Doreen Stripes[/p]
- [p]Added Floral Boxing Gloves[/p]
- [p]Added Treasure Pirate Gramps[/p]
- [p]Added Treasure Chest Medkit[/p]
- [p]Added Ocean Medkit[/p]
- [p]Added Strawberry Mary-Jean[/p]
- [p]Added Strawberry Knitting Bag[/p]
- [p]Tweaked hit registration for some melee items[/p]
- [p]You can no longer unstuck when you are "in combat"[/p]
- [p]Players that venture too far into the enemies spawn area in the Depot will have their damage greatly reduced[/p]
- [p]Getting shot by Kevin's distracting shot should no longer interfere with your ability to use the grappling hook[/p]
- [p]Chad's Whirlwind blast should now deal correct damage to non players when using perks that increase structure damage[/p]
- [p]Increased Kevinâs damage by 15% making him more viable.[/p]
- [p]Firewood no longer gets destroyed after entering a P.A. cannon or using unstuck[/p]
- [p]All grindable skins can now also be purchased for harmonies[/p]
- [p]Destruction comeback mechanic: Falling too far behind with resources will grant your team an extra resource with delivery in the morning[/p]
- [p]Gramps healing huddle: Healing applied to team members 13->10. Healing applied to himself 10->5[/p]
- [p]Volunteer perk nerfed: Damage increase now 20% instead of 35%[/p]
- [p]Tips and tutorials reverted to the old resource system.[/p]
- [p]Intro Sequence: Players no longer get stuck in the intro sequence.[/p]
- [p]Fixed an issue where PA had no skins.[/p]
- [p]Placement on water and through roofs/floors is now prevented.[/p]
- [p]Baseball Pitcher, Bear Traps, Barbed Wire: Placement radius is now visualized and limited.[/p]
- [p]Pop Gun: Functionality and animations have been improved.[/p]
- [p]Party Invitations: Fixed issues with party invites not working or getting stuck.[/p]
- [p]Kimâs Garage Door Perk: Only enemies receive money for destroying the garage door.[/p]
- [p]Blocked players are now muted instead of being fully blocked. Blocked players will still be able to join lobbies, but continue to be muted.[/p]
- [p]Cancelled Harmony purchases no longer freeze the screen.[/p]
- [p]Overlapping house models in the selection menu have been fixed.[/p]
- [p]XP display is now correctly capped at level 20.[/p]
- [p]Kevin's incendiary ammo no longer spawn flames at the wrong position.[/p]
- [p]Macro-Heal: Healing via macros is no longer possible.[/p]
- [p]Jackhammer Defense Camping: An additional jackhammer now spawns after 5 minutes to prevent camping.[/p]
- [p]Crash during map voting has been fixed.[/p]
- [p]Various fixes and improvements to game modes and maps.[/p]
- [p]Some hit registration issues if close to friendly/enemy players - fix coming ASAP.[/p]
See you in the neighborhood!
- INVISIBLE WALLS[/p][p]
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