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Neighbors: Suburban Warfare News

HOTFIX #3



Hello dear Neighbors,

We are releasing another Hotfix to polish the game.

[h2]CHANGELIST HOTFIX #3 [/h2]

  1. Neighbor limit: Based on the feedback we've received it became apparent, that certain Neighbor compositions are too oppressive. Due to that we've decided to decrease the max. number of unique neighbors per team.

    • Reduced the maximum number of unique neighbors per team from 2 to 1.


  2. Combating the "Rushing Meta":
    After careful observation and valuable feedback from the community, we've identified that the "rushing" strategy had become overwhelmingly dominant. This was largely due to the overly fast access to demolition items - like Hammers & Crowbars - without requiring sufficient resource investment. As a result, rushing was consistently outperforming other strategies and reducing overall gameplay diversity.

    • Reduced the max number of hammers spawning inside the house. Now there will only be 1 hammer inside the garage.
    • Removed the chance for hammers spawning inside the house.
    • Reduced construction damage of the hammer by 20%.
    • Increased the number of required ressources for the crowbar to 2.
    • Increased the number of required ressources for the saw to 5.
    • Removed the chance for Baseballbats inside the house. Only accessible via the Mystery drop.


  3. Mary-Jean: To make Mary-Jean more viable we've decided to increase her unique ability.

    • Reduced lockpicking time by 30%.


  4. P.A.: We've recognized, that P.A.'s cannon has become a bit oppressive by using it primarily for mobility allowing him to traverse the entire map from the safety of his own property.

    • Reduced range on P.A. cannon. Reduced by ~30%.
    • Reduced health on P.A. cannon. 70 -> 40.

Have a nice evening/day!
Artjom

Errors, Exploits and again Kevin... HOTFIX - Neighbors: Suburban Warfare



Hello dear Neighbors! 🙂

We are releasing a second Hotfix. This time we are addressing some more substantial elements of the game and also tune back a bit of Kevin's damage, since it appears too strong now. We mistakenly over tuned him a bit last night. Please continue giving us feedback and we look forward to adjust accordingly.


[h2]CHANGELIST HOTFIX #2 [/h2]

  • Security: Fixed multiple cheats and exploits.
  • Hit registration: Refined hit registration with a primary focus on melee items.
  • Launch Errors: Fixed a bug where some users could not launch the game due to 1001, 1002, 1003 and 1004 errors.
  • Kevin: Nerf for Kevin's ranged abilities to bring more in line with the other neighbors.



[h2]Modern TV Chad Twitch Drop[/h2]
Additionally, we are going live with a Twitch wide drop, where you will be able to earn the other half of our beloved Modern TV skin duo: Modern TV Chad!



What you need to do:
  1. Connect your Twitch account on: https://www.neighborsgame.com/drops
  2. Watch any streamer playing Neighbors: Suburban Warfare.


Have a nice evening/day!
Artjom

Kevin, Louie and Currency Display bug HOTFIX - Neighbors: Suburban Warfare



[h3]Greetings Neighbors![/h3]

We love your passionate exchange merely a few hours after our Early Access release!
That is why we are releasing a small Hotfix to address most pressing issues:

[h2]CHANGES[/h2]
  • Kevin: Increased the damage of his slingshot.
  • Louie: Reduced AOE and damage for his fireworks.
  • Currency Display Bug: Fixed a display issue, where some currencies are falsely displayed with additional 0's attached.


See you in the neighborhood!

- Artjom

Neighbors is out in Early Access NOW! 🏠🔥🏡



Hello dear Neighbors!

The day we all have been waiting for has finally come - our game is out in Early Access and can be bought for the modest price of 10$ right now!

This is a proud day for us at Invisible Walls, and we literally could not have done it without you all. Your feedback this far has been instrumental in creating a game we are super excited to share with the world! This is of course not the end of the road, but rather the start. Please keep telling us what you really like or really don't like about the game, and let's continue on the journey towards an even better Neighbors throughout our early access period! We'll also be presenting a road map shortly, so you can see all the nice things we are cooking up!

To celebrate the release day, we have a couple of exciting things going on:

Twitch Galaxies stream, 9PM-11PM CEST
We're a part of the very first Twitch showcase, called Twitch Galaxies, that premieres tonight! Check out our launch trailer and content from a lot of other cool games.

"Residential Rumble" creator matches, 10PM-12PM CEST
Titans of streaming like Ludwig, Sykkuno, Ellum, fuslie, QTCinderella, lilypichu, Sydeon and fanfan
take on each other in a four on four epic battle in Neighbors. The stream will begin at 13:00 PDT / 21:00 BST / 22:00 CEST, and players can tune into the Residential Rumble via participating creator channels on Twitch. Watch for 1 hour to receive the "Modern TV" character and tool skins for Doreen in-game. Take a look at how glorious this event skin is in the gif and trailer below!




[previewyoutube][/previewyoutube]

Here's where you catch all the 🔥action from the Residential Rumble starting 10PM CEST, on the creators Twitch channels:
  • www.twitch.tv/ludwig
  • www.twitch.tv/lilypichu
  • www.twitch.tv/qtcinderella
  • www.twitch.tv/sykkuno
  • www.twitch.tv/fanfan
  • www.twitch.tv/fuslie
  • www.twitch.tv/sydeon
  • www.twitch.tv/ellum
Hoping to see you in game and on our Discord, big love! đź’–

/The whole team at Invisible Walls

Playtest DONE. Next Stop? Early Access Release


* AGAIN

Hello Neighbors!

Today we concluded the second Open Beta playtest and first and foremost:
A huge THANK YOU to all of you who participated in our playtest — whether you were playing, chatting here on Discord, leaving feedback on Steam, or streaming the game. Your passion, ideas, and excitement have been incredible to see. It’s moments like these that show us we’re on the right path: developing Neighbors hand-in-hand with the community. 💛

We’re now taking all the feedback we received, reviewing it carefully, and working hard to optimize the game in every way we can ahead of the Early Access release on April 17th. We’ll announce the exact launch time soon™, but here’s something we can share already:

We want to fill the streets of Heartsville with as many players as possible, and we’re sticking to our “players first” mentality during the rest of development. That’s why we’ve decided to release Neighbors: Suburban Warfare for $10 / €10 during Early Access.

We can't wait to welcome you back to the neighborhood.

[h3]Let's make Neighbors a success — together. 🏡💥[/h3]

If you have questions please feel invited to join our Discord server via the link below or head over to the Steam forum, where we have a FAQ with some of the most pressing questions.




Make sure to join our Discord to stay up to date!

Greetings,
Artjom


https://store.steampowered.com/app/1732430/Neighbors_Suburban_Warfare/