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  3. 🛠️ Update – Balancing & Fixes (19.03.2026) 🛠️

🛠️ Update – Balancing & Fixes (19.03.2026) 🛠️

[p]Hey settlers 👋[/p][p]This update focuses on balancing, small improvements, and a few important fixes to keep your settlements running smoothly.

🛠️ Patch Notes[/p]
  • [p]The Apothecary will now also track the soap it has created.[/p]
  • [p]The community center now also pushes excess material to the public inventory during long reallocation or map discoveries.[/p]
  • [p]Fixed an issue where the soap recipe used too much resources to craft one item.[/p]
  • [p]The item history can now store twice as many items to accurately display the history for super-efficient villages.[/p]
  • [p]Buffed the Fruit tree.[/p]
  • [p]Made the construction description of the Guild House more clear what its purpose is.[/p]
  • [p]Fixed a extremely rare race condition that could cause the game to crash if a walking path was written while the job was being terminated and memory synchronization had not yet been fully completed.[/p]
  • [p]Fixed an issue when there were multiple market places on one map, and the main market place was deconstructed while the stocktaking update was running.[/p]
[p]We've also chosen some new colors for our new game, If Red Then Stop. Feel free to check it out and add it to your wishlist. That would really help us out. 💛
[dynamiclink][/dynamiclink][/p][p]See you in the village!
Your Team Kerzoven 🥰[/p][p]
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