🛠️ Update – Balancing & Fixes (19.03.2026) 🛠️
[p]Hey settlers 👋[/p][p]This update focuses on balancing, small improvements, and a few important fixes to keep your settlements running smoothly.
🛠️ Patch Notes[/p]
[dynamiclink][/dynamiclink][/p][p]See you in the village!
Your Team Kerzoven 🥰[/p][p]
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🛠️ Patch Notes[/p]
- [p]The Apothecary will now also track the soap it has created.[/p]
- [p]The community center now also pushes excess material to the public inventory during long reallocation or map discoveries.[/p]
- [p]Fixed an issue where the soap recipe used too much resources to craft one item.[/p]
- [p]The item history can now store twice as many items to accurately display the history for super-efficient villages.[/p]
- [p]Buffed the Fruit tree.[/p]
- [p]Made the construction description of the Guild House more clear what its purpose is.[/p]
- [p]Fixed a extremely rare race condition that could cause the game to crash if a walking path was written while the job was being terminated and memory synchronization had not yet been fully completed.[/p]
- [p]Fixed an issue when there were multiple market places on one map, and the main market place was deconstructed while the stocktaking update was running.[/p]
[dynamiclink][/dynamiclink][/p][p]See you in the village!
Your Team Kerzoven 🥰[/p][p]
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