1. Of Life and Land
  2. News
  3. 🐟 New Animal & Three New Maps - EA 2024.05.28 🗺️

🐟 New Animal & Three New Maps - EA 2024.05.28 🗺️

Hey settlers👋,
Today we surprise you with a big update, on the one hand with a new animal and new maps, on the other hand with a ton of changes regarding balancing and quality of life. Here we go 🔥:

🐟Pike:
Finally, the trout has a natural enemy that keeps the population under control. The pike hunts smaller fish and can be fished just like the trout.



🏔️New Mountain Map:
A new mountain map is now available. On it you will find additional iron ore but also an extremely cold climate!



🌳New Moderate Map:
A new fertile map with interesting cliff formations. Perfect for agriculture to support even larger cities with food



🏜️New Desert Map:
A new desert map with additional copper but extremely hot climate!



Thanks to your feedback, we've also made a lot of balancing and quality of life changes. You can find the detailed patch notes below. 👇

Your Team Kerzoven 🥰

[h3]Patch notes:[/h3]
  • Added pike as a natural predator for small fish.
  • Added a new mountain map with a very cold climate
  • Added a new moderate map, perfect for agriculture to support even larger cities with food
  • Added a new desert map with a very hot climate.
  • Further balanced animals to let them survive for over 100 years on most maps with fitting climatic conditions.
  • The fishery will only catch fish big enough and release small fish back to the water.
  • Implemented fishing for new fish.
  • Illness effect is now a bit stronger
  • Fish will now swim more between maps, especially trouts.
  • You can now select what to feed the animals in barns.
  • Slightly buffed the barns.
  • Increased the need of single animals to explore the world to find a mate.
  • Prevent animal groups getting too big as long as there is space in their home, even if their usual group size is much smaller.
  • Fixed invalid UV2 channel data for flat winter desert tiles.
  • Allow the bathhouse to get access to stored water from the whole town.
  • Improved the way animals select their home.
  • Fixed an animation path for a specific cat model.
  • Fixed a rare crash when you were inspecting effects in the exact time the effect was added to the object.
  • Fixed an issue where the maximum trade value was calculated too high for trades between different factions.
  • People now walk a bit faster on a mud street (from +23% to +28%)
  • Further optimized the navigation performance.
  • Added Fahrenheit next to Celsius on the map temperature hint.
  • Added option to sort by workload or by name when hiring a new person.