1. Of Life and Land
  2. News
  3. πŸ“ Balancing, Fixes, and More - EA 2024.04.12 πŸ“

πŸ“ Balancing, Fixes, and More - EA 2024.04.12 πŸ“

Hey settlersπŸ‘‹,
We are in the middle of the second week after release and have a few important fixes for you below. ⬇️
In addition, our workshop is filling up more and more with interesting maps: https://steamcommunity.com/app/1733110/workshop/

[h3]Patch notes:[/h3]
  • Heavily improved how villagers construct buildings when many people have nothing to do.
  • Improved mod upload when no data is given for certain fields.
  • Reduce how many input items wind mills can stock in the input inventory.
  • Fixed a very rare crash
  • Fixed fireplaces stacking raw meat if there is no firewood.
  • Added mill upgrades.
  • Fixed side scrolling not being saved.
  • Construction site: Swap through materials to even it out if many people have nothing to do
  • Fixed a problem where the faction progression is not correctly send to the tutorial quest when loading the game while the previous step was not finished.
  • Let wolves attack cows later and cats need less energy for fat conversion.
  • Allow the pottery to get water from other sources than rivers, wells and creeks.
  • Balanced fruit tree nutrient influence.
  • Fixed an issue where stone was stored in statues.
  • Farms / Gatherers: Reduce the group bias and add a bit more randomness where the people will pick up goods.
  • Weirs are now returning the building materials to the community centre.
  • Slightly balanced lakes and tablelands map
  • Dirt from sweeping stations will now be dumped to different cesspits if they are not too far away.
  • Do not over-fertilize plants on farms.
  • Slightly buffing the charcoal burner.
  • Quest: Investigations: Limit displayed number of items to the max needed items for the quest.
  • Added missing iron armor item to the construction overview.