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Of Life and Land News

πŸ› οΈ Hotfix: Crash Fixes & Improvements - 22.05.2025 πŸ“

Hey settlers πŸ‘‹

Here’s another small update focused on stability, balance, and small UI improvements. Thanks again for your feedback and crash reports! πŸ’š

πŸ₯° Reviews
As always, we would be super happy if you could let us know how you liked Of Life and Land with a review.

πŸ”§ Improvements & Balancing
  • Increased default inventory space of the open dairy to better interact with root cellar storage.
  • Increased Twitch emote duration.
  • Balanced wheat field and garden bed: better flood resistance and deeper root access.
  • The church and cathedral can now prepare services using milk or wine instead of only honey.
  • Added separate storage for fruits and exotic fruits to reduce storage conflicts.
  • Slightly adjusted groundwater values under waterfalls.
  • Buffed immigration bonuses for T1–T3 and slightly reduced them for T6–T7.
  • Improved UI visibility for road & deconstruction tools.
  • Made inactive spin boxes in the market less transparent for better clarity.
  • Fixed a bug where wheat fields appeared fully grown in the UI while flooded.


🐞 Crash Fixes
  • Fixed a crash when inspecting the faith or thirst need of a deceased villager.
  • Fixed a rare crash caused by uninitialized agent positions during dirt simulation.
  • Fixed a crash in the world timer by marking certain data fields as immutable.
  • Fixed a graphics pipeline issue caused by background apps interfering.


Thanks for helping us make Of Life and Land what it is today 🌾

Your Team Kerzoven πŸ₯°





πŸ› οΈ Hotfix: Crash Fixes & Improvements - 20.05.2025 πŸ“

Hey settlers πŸ‘‹

We’ve just released a small update to fix some rare crashes and improve stability after the full release. Thanks again for all your feedback and reports. If you would like to give us some feedback or report a bug, please join us on Discord. It really helps! πŸ’š



πŸ₯° Reviews
As always, we would be super happy if you could let us know how you liked Of Life and Land with a review.

πŸ”§ Fixes & Improvements:
  • Fixed the double β€œor” in the tutorial text (β€œPress the B key or or click…”).
  • The faction building list is now sorted alphabetically.
  • New sound when selecting a building in the construction UI.
  • Improved the resource check for secured gates.
  • Bigger precondition text box for longer messages.
  • The collapse button for the building menu is now easier to see.
  • The building menu now remembers if it was collapsed or open.
  • Animals can no longer access the food crate directly in the Kerzoven scenario.
  • Reduced wetness in the northern valley to improve early farming.


🐞 Crash Fixes:
  • Fixed a rare crash during auto saves + reduced memory usage.
  • Fixed crash when an AI tooltip was called on a missing animal.
  • Fixed a rare multi-threading crash related to agent backtracking.
  • Improved thread safety for inventory tracking.
  • Fixed rare pathfinding issue when a construction site is removed while being targeted.
  • Fixed potential crash during simultaneous save and state update.

Thank you again for your support and happy building!
Team Of Life and Land 🌿





Halfway between Manor Lords and Minecraft, gorgeous Steam city builder hits 1.0

Just over one year since it launched into early access, gorgeous city builder Of Life and Land has just hit its full 1.0 release. Its blocky aesthetics call Minecraft to mind, yet this surprisingly deep strategy game uses an involved simulation that demands careful management of your citizens, resources, and facilities to succeed. The result is at once as pretty and presentable as the likes of Against the Storm, yet with a systemic richness that will tickle the brains of anyone who enjoys games like Rimworld or Oxygen Not Included, and you can get it cheap to celebrate it stepping out of early access.


Read the rest of the story...


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πŸ“ (Hotfix) exploration and water visuals - 17.05.2025 πŸ“

Hey settlers πŸ‘‹

We noticed that, under certain conditions, the exploration could get stuck at 70%, in which case the task had to be restarted or another one completed first. This has been fixed with this update. We also received feedback that the water is not distinctive enough from the roads and could be a a bit more blue.

  • Fixed an issue where region discovery could stop at 70% if discovery work was completed first and items were used for other purposes in the meantime.
  • The water has been made bluer to make it more distinct from the roads, and it looks prettier.

Thanks for the reports and your ongoing support!

Your Team Kerzoven πŸ₯°





πŸŽ‰ Version 1.0 is Here! – Play the New Lenzburg Scenario! πŸŽ‰

Hey Settlers πŸ‘‹
After one year of steady development, over 20 major updates, and your amazing feedback, we’re excited to announce that Of Life and Land is now officially released as version 1.0 on Steam and available at 40% off to celebrate the launch! πŸ₯³

Please support us on this special day! ❀️
  • Buy the game (for a friend)
  • Or help us even more by getting our Supporter Edition
  • Write a review on Steam
  • Share our release posts

All these actions help us more than you think! πŸ₯°

[h3]πŸ› οΈ Some of the biggest features added since Early Access[/h3]


https://store.steampowered.com/app/1733110/Of_Life_and_Land/?

[h3]🏰 New in the 1.0 Release: The Counts of Lenzburg Scenario[/h3]
Step into a historical conflict between empire and church in a brand new scenario set in the Central Plateau of medieval Switzerland. Build the mighty Lenzburg Castle on Dragon Rock , manage trade routes, uncover ancient myths, and shape your own chapter in history.

This release also brings:
  • Castle buildings and single-city scenarios,
  • A deeper trading system where your production choices impact others,
  • Lots of new decorations to make your settlements feel alive: benches, signposts, flower buckets, letterboxes & more,
  • Granaries, material storage, city walls, gates, towers and even stairs πŸ‘€ ,
  • Voice acting for intros, and Twitch integration,
  • Tons of polish, UI upgrades, visual improvements, and new achievements!


[previewyoutube][/previewyoutube]

πŸ™ Thank you!
This game wouldn’t have been possible without your support, feedback, and patience. It means the world to our small team.❀️

If you’ve playing Of Life and Land, please consider leaving a Steam review. It helps more than you know! πŸ’š

Enjoy the full release, and happy building! Your Team Kerzoven πŸ₯°







Patch Notes:

A new scenario about the historical story of the Counts of Lenzburg
β€œA dispute has broken out between the papacy and King Henry IV of the Holy Roman Empire over the order of spiritual and secular power.
The still young noble family of Lenzburg in the legendary Central Plateau region of present-day Switzerland is caught between the fronts as the holder of important travel routes.
Build the mighty Lenzburg Castle on the Dragon Rock and explore its ancient myths.”
Possibility for a single city scenario
Build your own castle
Experience a historical time window
Excessive trading where your actions heavily influence what others produce and need.


  • Added new decorative buildings for your village (benches, signposts, flower buckets, letterboxes etc)
  • Added granary (storage)
  • Added material storage building
  • Added a high weir to keep the water level even higher.
  • Added fortification walls.
  • Added towers.
  • Added city gates.
  • Added Twitch integration emote influence option.
  • Added voice acting to the game intro and scenario intros.
  • Added spillway barrier for rivers.
  • Added the possibility of building stairs.


  • (Modding) Added option to add string arguments to the subtext for EventEntities.
  • (Modding) Added link to the item view as well to the item overview in the resource view.
  • (Modding) Added more SFX tracks to play
  • (Modding) Added option that the reject button can be green for decisions.
  • (Modding) Added possible intro voice line.
  • (Modding) Added the possibility to assign relative time tasks to AcceptTask conditions.
  • Added click skip feature which uses the text markers instead of a constant time for a better experience.
  • Improved the preconditions for weirs and stone gates to communicate better that they are not for the early game as you lack the resources.
  • Added missing help mouse markings.
  • Buffed the T3 immigration count.
  • Boosted immigration bonus a bit for the number of children in your village.
  • Improved the Risenna scenario quest display priority where many quests appear at the same time and need a decision.
  • Added upgrade to the glassworks where you do not need coal anymore if you take it.
  • Improved the small option layout in the inspection UI.
  • Added option to select another target directly in the inspection UI.
  • Added option to change the skin for buildings directly in the inspection UI.
  • Set the default follow focus distance a bit further away to provide a better overview.
  • Added more skins to T6 homes.
  • Improved the map saving process to allow easier interpretation at runtime.
  • Improved the icon for bushes and grass.
  • Improved the visual water levels and allowed slight underground water flows for waterfalls.
  • Fixed an issue where the alternative Kerzoven-B scenario had humans on the lakes map.
  • Improved the open work positions tooltip in the player UI.
  • If there are no unemployed people, the number of open workplaces is shown next to it.
  • New work positions can now directly be assigned in the workers UI if they have free working slots.
  • Made the building UI more clear by grouping the categories to the left and the selections to the right.
  • Reduce the price for cheese and milk a bit.
  • Added more Achievements.
  • Set the maximum animation playback speed to the new animation scale.
  • Fixed an issue where villagers tried too hard to explore a region and find the needed resources.
  • Added pointing hand mouse skin to the upgrade patch to make it similar to other buttons.
  • Removed the unused last environment tab.
  • Improved the position calculation performance a bit.
  • Improved the performance when humans try to catch an animal for the barn.
  • Improved the performance when someone is searching for animals or people nearby.
  • Added a chicken hunter for tablelands to take care of a possible chicken plague if they emigrate to the area.
  • Set the default max FPS setting to 180 (adjustable in the options).
  • Reduced the chickens health a bit.
  • Improved achievements visuals.
  • Localized Steam Achievements