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Of Life and Land News

๐Ÿ“ (Hotfix) exploration and water visuals - 17.05.2025 ๐Ÿ“

Hey settlers ๐Ÿ‘‹

We noticed that, under certain conditions, the exploration could get stuck at 70%, in which case the task had to be restarted or another one completed first. This has been fixed with this update. We also received feedback that the water is not distinctive enough from the roads and could be a a bit more blue.

  • Fixed an issue where region discovery could stop at 70% if discovery work was completed first and items were used for other purposes in the meantime.
  • The water has been made bluer to make it more distinct from the roads, and it looks prettier.

Thanks for the reports and your ongoing support!

Your Team Kerzoven ๐Ÿฅฐ





๐ŸŽ‰ Version 1.0 is Here! โ€“ Play the New Lenzburg Scenario! ๐ŸŽ‰

Hey Settlers ๐Ÿ‘‹
After one year of steady development, over 20 major updates, and your amazing feedback, weโ€™re excited to announce that Of Life and Land is now officially released as version 1.0 on Steam and available at 40% off to celebrate the launch! ๐Ÿฅณ

Please support us on this special day! โค๏ธ
  • Buy the game (for a friend)
  • Or help us even more by getting our Supporter Edition
  • Write a review on Steam
  • Share our release posts

All these actions help us more than you think! ๐Ÿฅฐ

[h3]๐Ÿ› ๏ธ Some of the biggest features added since Early Access[/h3]


https://store.steampowered.com/app/1733110/Of_Life_and_Land/?

[h3]๐Ÿฐ New in the 1.0 Release: The Counts of Lenzburg Scenario[/h3]
Step into a historical conflict between empire and church in a brand new scenario set in the Central Plateau of medieval Switzerland. Build the mighty Lenzburg Castle on Dragon Rock , manage trade routes, uncover ancient myths, and shape your own chapter in history.

This release also brings:
  • Castle buildings and single-city scenarios,
  • A deeper trading system where your production choices impact others,
  • Lots of new decorations to make your settlements feel alive: benches, signposts, flower buckets, letterboxes & more,
  • Granaries, material storage, city walls, gates, towers and even stairs ๐Ÿ‘€ ,
  • Voice acting for intros, and Twitch integration,
  • Tons of polish, UI upgrades, visual improvements, and new achievements!


[previewyoutube][/previewyoutube]

๐Ÿ™ Thank you!
This game wouldnโ€™t have been possible without your support, feedback, and patience. It means the world to our small team.โค๏ธ

If youโ€™ve playing Of Life and Land, please consider leaving a Steam review. It helps more than you know! ๐Ÿ’š

Enjoy the full release, and happy building! Your Team Kerzoven ๐Ÿฅฐ







Patch Notes:

A new scenario about the historical story of the Counts of Lenzburg
โ€œA dispute has broken out between the papacy and King Henry IV of the Holy Roman Empire over the order of spiritual and secular power.
The still young noble family of Lenzburg in the legendary Central Plateau region of present-day Switzerland is caught between the fronts as the holder of important travel routes.
Build the mighty Lenzburg Castle on the Dragon Rock and explore its ancient myths.โ€
Possibility for a single city scenario
Build your own castle
Experience a historical time window
Excessive trading where your actions heavily influence what others produce and need.


  • Added new decorative buildings for your village (benches, signposts, flower buckets, letterboxes etc)
  • Added granary (storage)
  • Added material storage building
  • Added a high weir to keep the water level even higher.
  • Added fortification walls.
  • Added towers.
  • Added city gates.
  • Added Twitch integration emote influence option.
  • Added voice acting to the game intro and scenario intros.
  • Added spillway barrier for rivers.
  • Added the possibility of building stairs.


  • (Modding) Added option to add string arguments to the subtext for EventEntities.
  • (Modding) Added link to the item view as well to the item overview in the resource view.
  • (Modding) Added more SFX tracks to play
  • (Modding) Added option that the reject button can be green for decisions.
  • (Modding) Added possible intro voice line.
  • (Modding) Added the possibility to assign relative time tasks to AcceptTask conditions.
  • Added click skip feature which uses the text markers instead of a constant time for a better experience.
  • Improved the preconditions for weirs and stone gates to communicate better that they are not for the early game as you lack the resources.
  • Added missing help mouse markings.
  • Buffed the T3 immigration count.
  • Boosted immigration bonus a bit for the number of children in your village.
  • Improved the Risenna scenario quest display priority where many quests appear at the same time and need a decision.
  • Added upgrade to the glassworks where you do not need coal anymore if you take it.
  • Improved the small option layout in the inspection UI.
  • Added option to select another target directly in the inspection UI.
  • Added option to change the skin for buildings directly in the inspection UI.
  • Set the default follow focus distance a bit further away to provide a better overview.
  • Added more skins to T6 homes.
  • Improved the map saving process to allow easier interpretation at runtime.
  • Improved the icon for bushes and grass.
  • Improved the visual water levels and allowed slight underground water flows for waterfalls.
  • Fixed an issue where the alternative Kerzoven-B scenario had humans on the lakes map.
  • Improved the open work positions tooltip in the player UI.
  • If there are no unemployed people, the number of open workplaces is shown next to it.
  • New work positions can now directly be assigned in the workers UI if they have free working slots.
  • Made the building UI more clear by grouping the categories to the left and the selections to the right.
  • Reduce the price for cheese and milk a bit.
  • Added more Achievements.
  • Set the maximum animation playback speed to the new animation scale.
  • Fixed an issue where villagers tried too hard to explore a region and find the needed resources.
  • Added pointing hand mouse skin to the upgrade patch to make it similar to other buttons.
  • Removed the unused last environment tab.
  • Improved the position calculation performance a bit.
  • Improved the performance when humans try to catch an animal for the barn.
  • Improved the performance when someone is searching for animals or people nearby.
  • Added a chicken hunter for tablelands to take care of a possible chicken plague if they emigrate to the area.
  • Set the default max FPS setting to 180 (adjustable in the options).
  • Reduced the chickens health a bit.
  • Improved achievements visuals.
  • Localized Steam Achievements

๐Ÿ“ (Hotfix) Editor and hotkeys - EA 2025.04.25 ๐Ÿ“

Hey settlers ๐Ÿ‘‹

We've rolled out a small hotfix to address an issue in the editor and with the x120 speed hotkey.
  • Fixed an issue where the game could crash in the editor when inspecting the animal data while there was no animal data generated yet.
  • Fixed an issue where the time slider could not be set to x120 (x1200) speed with a custom hot key binding.

Thanks for the reports and your ongoing support!

Your Team Kerzoven ๐Ÿฅฐ





Peaceful nature simulation city-builder Of life and Land launches May 16

Of life and Land has been in Early Access for just over a year now, and it's about to cross over the finishing line as Metaroot and Kerzoven have announced the 1.0 launch for May 16th.

Read the full article here: https://www.gamingonlinux.com/2025/04/peaceful-nature-simulation-city-builder-of-life-and-land-launches-may-16/

๐Ÿ“ Full Release on May 16, 2025! ๐ŸŽ‰ and a lot of updates - EA 2025.15.04 ๐Ÿ“

Hey settlers๐Ÿ‘‹

After over a year in Early Access, the time has finally come! Of Life and Land will officially launch into version 1.0 on 16. May 2025!!! ๐ŸŽ‰
The full release brings you a new historical scenario about the Counts of Lenzburg, new buildings and decorations, tons of improvements and more! To celebrate the full release, the game will be available on Steam at 40% off for the first time! ๐Ÿฐ



To get ready, todayโ€™s update brings tons of improvements: two beautiful new starting maps, a new hygiene system with soap, a cesspit UI, tons of polish, and smarter, more immersive village life! ๐Ÿงผ๐ŸŒ„๐Ÿ“

[h3]๐Ÿ—บ๏ธ New Content[/h3]
  • New Starting Maps: The Lakes and The Hills are now available in the Kerzoven scenario!
  • New Item: Soap ๐Ÿงผ Crafted at the Apothecary, soap boosts hygiene and is used in cleaning upgrades and sanitary buildings.
  • Cesspit UI: Shows whatโ€™s happening and how it works.
  • New Warnings: Get alerts when food is scarce, including tips to troubleshoot.
  • Guild House Tips: More helpful information about child and adult education policies.
  • Pause Quests & Tasks anytime to better control your village flow.




[h3]๐Ÿ› ๏ธ Improvements & Fixes[/h3]
  • Smarter cleaning behavior: Villagers now care more for their own homes.
  • Glassworks now produce more glass with the same resources.
  • Eggs are now larger and more nutritious.
  • Enhanced construction UI and quest indicators.
  • New season hints, comfort tooltips, and animal age bar charts!
  • Range indicators for the Finn torch, windcatcher towers, barns, and hunters.
  • Balanced item prices to fit with updated recipes.
  • Editor improvements: Subgroups, loading info, and better logic structure.
  • Multiple crash fixes and UI improvements for better stability.
  • Localized diplomatic UI and better trade log sorting.


We're on the home stretch to release!
Thank you for being part of this journey. We couldnโ€™t have made it without your support. ๐Ÿ’š
Weโ€™ll see you on 16. May 2025 16pm CEST for the 1.0 full release of Of Life and Land!

Your Team Kerzoven ๐Ÿฅฐ







[h3]Patch Notes 2025.04.16[/h3]

  • Added Kerzoven scenario with The Lakes as starting map
  • Added Kerzoven scenario with The Hills as starting map
  • Added cesspit UI showing what is going on and how it works.
  • Added soap to the game. It can be crafted by the Apothecary and is used for cleaning upgrades and hygienic buildings.
  • Added warning when the food is scarce and information about what the problem could be.
  • Added more information and tips to the guild house policies.
  • Added possibility to pause a quest or task anytime.


  • Improved the introduction text
  • Fixed an issue where Villagers with T6+ could satisfy the delicacy need if they were very hungry (they still eat at the kitchen / fireplace but do not change the delicacy need state).
  • Localized locked statement in diplomatic relations.
  • Added sub groups to the logical places in the editor to make it easier to read.
  • Improved item view UX
  • The glassworks now produce much more glass with the same amount of ingredients.
  • Eggs now have twice the size and nutritional values.
  • Buffed cleaning a bit.
  • Improved the description of the weir and how it works.
  • Improved construction UI order.
  • The quest process marker count is only shown if there is more than one subtask.
  • (Modding) Added option to add extra info in the loading info box.
  • Fixed an issue where the tab key was not working when a button in the Item UI had the focus.
  • The forester can now as well care for trees.
  • People are now more intelligent about cleaning their own home.
  • Added season hints to the player UI.
  • Fixed cleaning crash if there was no home to clean.
  • Improved the trade log to always sort the new entries by date.
  • Fixed stack overflow on recursion in the quest detail view.
  • Fixed a problem where the animation could be read before it was ready.
  • Activated filter setting to reduce aliment offset when UI size is a non-integer offset.
  • Added a bar chart for animal age distribution in the census view.
  • Balanced all item prices according to the new recipes.
  • Fixed a crash where the item UI tried to open the marketplace UI and crashed.
  • Fixed an issue where the game could freeze for a short time when an animal died while it was pooping.
  • Fixed a rare crash when the class category count is updated while someone is born.
  • Improved the performance when playing short audio effects.
  • Added comfort tooltip in the home UI.
  • Added more hints on where to get chickens from in Risenna.
  • Added range indicators for the Finn torch, windcatcher towers, barns and hunters.