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Of Life and Land News

Steam Summer Sale: 20% Off "Of Life and Land" for the First Time! ๐Ÿ‘€๐ŸŒป

Hey Settlers๐Ÿ‘‹,

Of Life and Land is discounted by 20% for first time in Steam Summer Sale! ๐ŸŽ‰
Perfect time to cross it off your wishlist or recommend it to your friends. ๐Ÿ‘€

Dive into a charming settlement-building strategy game paired with a rich simulation experience.๐ŸฆŠ๐Ÿชด

Thanks to all of you who have already bought the game. ๐Ÿฅฐ
Your Team Kerzoven ๐Ÿฅฐ



https://store.steampowered.com/app/1733110/Of_Life_and_Land/

๐Ÿ“ Stone Stairs, Clean Animals, and More - EA 2024.06.26 ๐Ÿ“

Hey settlers๐Ÿ‘‹,
Here's a new update with a few changes! Stairs are now automatically updated to stone when connected to a stone road. Animals have a home concept and will clean their homes. Fruit trees, cacti and palms can be fertilized. Many bugs have been fixed, such as the correct setting of barn capacity after reloading.
Thank you for your feedback and support, tell us what you think by writing a review! โค๏ธ ๐ŸฆŠ







Patch notes:
  • Stairs will now upgrade to stone if they are connected to a stone road.
  • Cows, hares, and rats now have a concept for 'being at home' as well.
  • Foxes, wolves and rabbits will clean their den if it is dirty, cats and raccoons now have a need to be clean too.
  • Improved how animal groups with a hierarchy move and made it more performant as well.
  • Fruit trees, cactus and palm trees can now also be fertilised.
  • Made the collection process clearer for picking fruit in different climates.
  • Changed the honey count to make it clear which part of the honey can be collected from bees, as they need some for themselves.
  • Fixed an issue where the barn capacity and fodder type was incorrectly set after reloading the game for certain animal types.
  • Fixed an issue where the progression for road construction sites were not saved.
  • Improved the windmill visuals to make it more clear where the walk areas are.
  • buffed the hunters weapon and reduces the defence of cows to make it reasonable to hunt them
  • Fixed a problem where the item grid in the reallocation view was not showing the correct stock if it was 0 on the selected map.
  • Animals and humans now correctly start at the age of 0.
  • Fixed typo showing the wrong tier requirement in the T6 & T7 progression quest.

โš–๏ธ Better Old People, New Animations and More - EA 2024.06.10 ๐Ÿง“

Hey settlers๐Ÿ‘‹ ,
We've got some great new features for you in this update! You can now see all of your faction's trade transactions in the marketplace, and you can filter them to show trade within your faction, local trade only, or trade between you and other factions.โš–๏ธ
And you can see the new animations we've added for old people! ๐Ÿง“

Onward to 150 Reviews - We're Already at 116! ๐ŸŽ‰ ๐ŸฆŠ
Together and thanks to you, we have already achieved over 100 reviews! We are super proud of that.โค๏ธ

Our next goal is to crack the 150 review mark. Remember, every piece of feedback helps us to improve and grow, so thank you again for taking the time to leave a review! ๐Ÿ™ ๐Ÿฅฐ







Patch notes:
  • Old people now have a custom animation when they walk to make it more clear they walk slowly because they are old.
  • Added logging and wood cutting animation
  • People have a new custom animation when they relax
  • Added more trade log details and new filters.
  • The trade log can now display all trades in your faction.
  • Added 74 more names.
  • People will slightly favor stores with larger stock of the item they are looking for that are a little further away over stores with only partial stocks.
  • Farmers will now coordinate a little more when fertilizing the plants.
  • If a barn is destroyed, animals are now correctly released to the wilds again.
  • Slightly balanced the metabolic energy cost for reproduction according to new findings of scientific research.
  • Slightly balanced the forest sizes on the start map
  • Increased animal history max count from 512 to 1840.
  • Fixed an issue where an invalid source cell position is selected to find a good place to nap.
  • Added option to set additional keys for camera rotation, mouse move, zoom in and zoom out.
  • Added option to only show the last 10 years, 50 years or all data in the census.
  • Fixed a water tile in coast, hills and Mountains.bin
  • Fixed a rare crash that occurred when a house UI was opened at the exact moment a resident left the building.

๐ŸŸ New Animal & Three New Maps - EA 2024.05.28 ๐Ÿ—บ๏ธ

Hey settlers๐Ÿ‘‹,
Today we surprise you with a big update, on the one hand with a new animal and new maps, on the other hand with a ton of changes regarding balancing and quality of life. Here we go ๐Ÿ”ฅ:

๐ŸŸPike:
Finally, the trout has a natural enemy that keeps the population under control. The pike hunts smaller fish and can be fished just like the trout.



๐Ÿ”๏ธNew Mountain Map:
A new mountain map is now available. On it you will find additional iron ore but also an extremely cold climate!



๐ŸŒณNew Moderate Map:
A new fertile map with interesting cliff formations. Perfect for agriculture to support even larger cities with food



๐Ÿœ๏ธNew Desert Map:
A new desert map with additional copper but extremely hot climate!



Thanks to your feedback, we've also made a lot of balancing and quality of life changes. You can find the detailed patch notes below. ๐Ÿ‘‡

Your Team Kerzoven ๐Ÿฅฐ

[h3]Patch notes:[/h3]
  • Added pike as a natural predator for small fish.
  • Added a new mountain map with a very cold climate
  • Added a new moderate map, perfect for agriculture to support even larger cities with food
  • Added a new desert map with a very hot climate.
  • Further balanced animals to let them survive for over 100 years on most maps with fitting climatic conditions.
  • The fishery will only catch fish big enough and release small fish back to the water.
  • Implemented fishing for new fish.
  • Illness effect is now a bit stronger
  • Fish will now swim more between maps, especially trouts.
  • You can now select what to feed the animals in barns.
  • Slightly buffed the barns.
  • Increased the need of single animals to explore the world to find a mate.
  • Prevent animal groups getting too big as long as there is space in their home, even if their usual group size is much smaller.
  • Fixed invalid UV2 channel data for flat winter desert tiles.
  • Allow the bathhouse to get access to stored water from the whole town.
  • Improved the way animals select their home.
  • Fixed an animation path for a specific cat model.
  • Fixed a rare crash when you were inspecting effects in the exact time the effect was added to the object.
  • Fixed an issue where the maximum trade value was calculated too high for trades between different factions.
  • People now walk a bit faster on a mud street (from +23% to +28%)
  • Further optimized the navigation performance.
  • Added Fahrenheit next to Celsius on the map temperature hint.
  • Added option to sort by workload or by name when hiring a new person.

๐Ÿ“ Fixes, UI Improvements and More - EA 2024.05.15 ๐Ÿ“

Hey settlers๐Ÿ‘‹ ,
With this patch you can finally see how many items are needed to craft certain things and you can directly see active effects in the faction overview ๐Ÿ“ˆ

[h3]Patch notes:[/h3]
  • Improved genetic randomization if you invite people quickly in a row.
  • Added option to directly show the needed item counts and results in the production UI.
  • Implemented views to show the needed item counts for the production buildings.
  • Improved effect and status icon quality by using a slightly lower mip level.
  • Up to 5 effects are displayed in the title bar instead of 3.
  • Effects are now shown in the faction overview.
  • Re-allow children under the age of 5 to travel to other maps.
  • People will follow the orders to move to other maps faster.
  • The metabolic capacity of humans and animals was slightly increased.
  • Increased the displayed ranges for food, sleep, temperature, weight and thirst values for humans and animals.
  • Improved animal waiting time.
  • Fixed a problem where the correct animation was not played when an animal was waiting.
  • The way in which caretakers in barns can react to dead animals has been improved.