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Community Update - March 9

What’s good Wastelanders?!

Inching Closer


With a little under five weeks left until our launch date, we’re definitely in the final stages of production with a basically finished game with a few pesky bugs remaining to find and fix.

We’ve shown you a lot of what Turbo Kid has to offer already and we want to avoid spoilers from now on so you can discover all the wonders of the Wasteland on your own.

[h2]The Future of the Past is Now[/h2]

So, instead of looking to the future, let us gaze into the past. We’ve dug up a bunch of relics from the early production days when we were all oh so young!

Brainstorms, sketches, concept art, mood boards, references, and research, are what make a game like Turbo Kid such a well-thought-out project.

So, here’s some of our early stuff for your viewing pleasure.

[h2]The World of Turbo Kid[/h2]

Here are some early sketches and ideas of what would become the different zones you’ll find in Turbo Kid. If you’ve played the demo, you’ll notice the names of these zones in the game. If you speak a little French, you might recognize some foreign words in there too (yes, we’re French, but the Canadian kind, or as we like to call it, the good kind).



[h3]A Lavish Church Sits Atop this Desolate Land[/h3]

The Preacher’s lair, The Church holds many secrets. You’ll uncover mysterious areas, experiment labs, and horrifying sights as you make your way to your final challenge.

Here are some early research and sketches that we used as inspiration to create this privileged domain within an otherwise barren environment, a staple of post-apocalyptic cinema from which this game borrows heavily.



[h2]A Boss Looking for a Style[/h2]

Becca is the ruler of the skatepark, which she controls by remaining the sole supplier of a mysterious designer drug called GG, hence her nickname “the GG Queen”. While coming up with her look, we explored multiple styles for her clothes, hair, weapons, etc. until we found the right balance.

These early-stage visuals give you a glimpse into our process when creating this boss.



And this is our final iteration.



[h2]Keep it Up, You’ll Stay Like This Forever[/h2]

And Finally, a glimpse at some more of that good debugging phase hilarity.
What am I looking at?

[previewyoutube][/previewyoutube]

Seems like the Kid is becoming some sort of criminal, but not a rough one...



We wish you a great week until our next update! Don’t forget to stay connected by following us on our SOCIALS!