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Turbo Kid Patch v1.0.116828 🚴‍♂️

Whaaaat's up wastelanders?! 🔥

It's been a great week since launch and we're so, SO thankful for the support! Please keep talking about Turbo Kid to your friends, favorite streamers and whoever's willing to listen!

If you haven't yet, remember to leave a review, it helps tremendously. 🙏

We just released a patch with tons of fixes and polish. Here are the deets;

Improvements
  • Added a new tutorial video for the cartridge menu.
  • Added an arrow at the start of the race in the cliffs to help players with an initial direction.
  • Updated the conditions that made Naomi's huge crate unintentionally respawn.
  • Improved the flow & UI of the Cartridge system.
  • Darkened the tutorial doors to improve the ~vibe~.
  • Improved the Junkyard race with new arrows, checkpoints positioning and obstacles. Go try it again!
  • Improved the timed switches visuals with smol lights and wires that go to the door as a visual cue.
  • Renamed the section below the church in New Haven to "Cliffs Subsection" to avoid confusion.
  • Improved the display of multiple entries that had too much vertical space reserved.
  • Localized and fixed some credits entries.
  • Morha's dialogue was improved and will now suggest staying for ANOTHER lesson after the player has seen at least one.
  • Added spikes to prevent some sneaky Turbo Kids from seeing the cut in the ceiling in the Cliffs.
  • Moved Collectible Tales from the Basement to the Skatepark Vent.
  • Forced to-do subsections to start on the left hand pages for consistency.
  • Tweaked the Out of Bounds time from 10 to 8 in races.
  • Increased the trigger shape for pickupable items (it's a real word I Googled it)
  • Improved the visuals for the bike skin stand so that they're better in Naomi's Lab Container.
  • Multiple improvements to the Jimmy quests with dialogues, map icons adjustments and other tweaks to make it clearer.
  • Made the Silverghost fire longer and is removed as soon as the teddy is destroyed.
  • Added a big crate in the Skatepark vent secret area.
  • Removed GG in the boss room after defeating Becca.
  • Scramblers will once more say their quip once the Oozinator is defeated.
  • Improved the Sewer Race by removing annoying flies, crates and adding arrows at the start of the race.
  • Made the trap door in the Church static and not pushable.
  • Made the camera pan to show the cable car at the Church entrance.
  • Added ~radiance~ behind the Preacher in the Outro of the bad ending.


Fixes
  • Ed should no longer appear twice in the HQ after completing the quest and killing the Oozinator.
  • Adjusted Skeletron's standing point to prevent false positive collisions on lower framerates.
  • Corrected multiple syntax mistakes.
  • Fixed an issue where Naomi's note in the prologue was readable more than once.
  • Fixed an issue where an unloaded room could be seen in the corner of the screen in the Basement.
  • Fixed issue with the ladder in the Scramblers HQ.
  • There were missing popups when receiving a new notebook entry for the Body Collector cutscene. We found them, they were hiding under a barrel. Anyways, they're back in the game now.
  • Fixed a visual glitch when shooting while gripped on the wall.
  • Fixed an issue where the foreground would hide a switch.
  • Adjusted the camera to stop it pointing out screen in the Ark Garden if Turbo Kid climbed a wall high enough.
  • Moved Naomi's Junkyard cutscene to help players not miss it!
  • Fixed multiple bubble tip orientations throughout the game.
  • Fixed an issue where selecting tasks in the notebook would sometimes open a non-related spot on the map.
  • Crissa Quest NPC now loses her map marker after completing the quest.
  • Fixed an issue where players couldn't speak to Bodhi after getting the 4th weapon chip. He was in a feisty mood, he's chill now.
  • Removed Herobrine.
  • Some dialogue bubbles would display twice during the good ending scene. No more!
  • Fixed the missing time switch icon on the map in the Junkyard Power Trap.
  • Fixed the camera panning revealing a hidden room before it should in the Junkyard entrance.
  • Fixed some error logs when attempting to get a Disk from Crissa.
  • Crissa's #2 notebook entry wouldn't trigger if the quest was already started when talking to her.
  • Fixed some missing text for the Witch epilogue in her lab after killing Becca.
  • Fixed an issue where the Boss room door on the left closing caused soft locks.
  • Naomi's sewer cutscene should no longer appear if the player already met near the secret lab.
  • Fixed a soft lock in the Church in relation to leaving the door open after a reload.
  • Fixed a soft lock when going back in the preacher's first fight location.
  • Fixed an issue sometimes making it impossible to continue if you reset the game in the Church.
  • Fixed the Eligius Gate not opening if it was previously opened.
  • Fixed the Eligius Gate blasted light.


Known Issues

There's a few hiccups that have been reported, we're aware and are looking into them!
  • The Loot Censor isn't fully functional.
  • Some sound effects are missing in the bad ending.
  • Naomi's lab teleporter sometimes doesn't work after the first boss. Saving and quitting fixes the issue.
  • After the 4th weapon chip, Naomi's teleporter sometimes freezes the game. You need to walk to the Eligius gate instead of teleporting.


WHEW! That was a doozy! Thank you so much for all the bug reports, keep 'em coming!

If you haven't yet, be sure to join the Turbo Kid Discord Server and chat up a storm, we love to know how everyone's enjoying the game. If you create content, post it there too for us to see!

And remember.. STAY RAD! 🔥