Starting with the Urn City -Phase 13
[h3]Mandate Order Development Log #13: Starting with the Barbican, Talking About the Second Phase of City Walls[/h3][p][/p][p]To all City Builders,[/p][p]Greetings.[/p][p]At the start of this log, we invite you to watch a short video first.[/p][p]\[Mandate Order Mini Lecture: The Barbican] [/p][p]https://www.bilibili.com/video/BV1rEcUztEYr/?share_source=copy_web&vd_source=4997c28752bfd18d8b0a32e46419ce52[/p][p][/p][p]In ancient art of war, a barbican was never merely "two gates". It is the ultimate meat grinder for the defenders—trading space for time and luring enemies into a deadly trap. As you watch the video, with enemy troops swarming into the semi-enclosed narrow space and being relentlessly decimated by arrows and molten metal from the high walls on all sides, you will feel an unparalleled sense of oppression and security unique to Eastern cold weapon warfare.[/p][p]Many core players may ask after watching the video: "Why can’t I build such a perfect semi-enclosed arc with seamless blind spots in the current game?"[/p][p]Great question. Because in previous versions, city walls were like rigid building blocks. To let you build such a perfect barbican by hand in Mandate Order as shown in the video, we have decided to reconstruct the City Wall System for its 2.0 version.[/p][p]
[/p][p][/p][h2]Schematic Diagram[/h2][p]Today, taking "how to build a barbican" as our starting point, we will break down the bones and blood of this all-new city defense system for you:[/p][h3]Deconstruction 1: The Geometry of the Barbican – Straight Lines as the Bone, Flexibility in the "Hinges"[/h3][p]The barbican in the video was unimaginable in the era of the old "leaky" right-angle city walls. But note this: real city defenses are never flimsy like noodles, and the walls themselves still adhere to the military principle of "straight and upright lines".[/p]
[/p][h3]Deconstruction 2: The Evolution of City Wall Grades – From Survival Palisades to Nation-Building Rammed Earth Walls[/h3][p]Building a barbican is not just about its shape, but also its material. In the new city wall system, we have abolished the setting of "directly upgrading wooden walls to earthen walls" to restore the real strategic evolution of fortifications.[/p]
[/p][h3]Deconstruction 3: Battle Scars & Management of City Walls – Efficient Command of the Aftermath[/h3][p]When thousands of enemy troops storm your barbican, the city will inevitably bear the scars of war.[/p]
— The Mandate Order Development Team[/p]
- [p]Hinge Interlocking & Endpoint Deformation: When laying out the outline of a barbican, every section of the wall you place remains a straight and sturdy module. The real technological transformation lies in the joints of the walls. When two straight wall sections meet, the system automatically performs complex torsion and deformation calculations on the "connecting endpoints", firmly interlocking the originally independent straight wall sections and eliminating gaps for good.[/p]
- [p]Impenetrable Defense with No Blind Spots: What is a barbican’s greatest fear? Gaps at the edge of the terrain. We have introduced a hidden Endpoint Snapping and Blocking Wall mechanism at the edge of the navigation mesh. As long as you place the barbican’s opening close to the impassable mountain edge, the system will automatically fill in the blocking wall in the background. If it looks sealed to you, it is an airtight death trap.[/p]
- [p]Wooden (Shield of Survival): In the early game when resources are scarce, you can quickly erect a simple wooden barbican with logs and planks. However, enemy infantry can hack and destroy wooden walls directly. It can help you slow down the first wave of raider attacks, but it is by no means a permanent meat grinder.[/p]
- [p]Rammed Earth (Foundation of a Nation): In the mid to late game, once you master the "formwork + clay" craft, you can build those despair-inducing ramparts. We referenced the rammed earth with formwork technique of the Warring States Period (even retaining the wooden stake holes left after ancient workers removed the formwork on the wall surfaces). Rammed earth walls are immune to melee hacking from infantry and can only be shaken by heavy siege equipment. More importantly, only wide rammed earth walls allow you to mount heavy city defense facilities such as ballistae and catapults, truly unleashing the destructive power of city walls.[/p]
- [p]One-Click Reconstruction for Mastery: As the city lord, post-war reconstruction should not be a tedious chore. Simply select the ruins at both ends of a breach, and the system will automatically connect the dots and attempt to repair the entire defense line.[/p]
- [p]Intuitive Interaction (Optimized Selection): In a unified panel, you can allocate additional resources with one click to perform homogeneous reinforcement on an entire defense line (e.g., uniformly installing abatis outside wooden walls, reinforcing the texture of earthen walls), allowing you to focus your energy on high-level strategic decisions.[/p]
- [p]Realistic Ruins & Cracks: Destroyed city walls no longer vanish into thin air, but leave behind dilapidated ruins on the spot. Adjacent undamaged walls will also display realistic cross-section cracks. (Not yet implemented in the current test version)[/p]