Why did we add a detailed poop system to the game? -Phase 8
[h3]Greetings, City-Builders! Happy Friday.[/h3][p][/p][p]As we’ve entered the accelerated phase of development, we’ve come to realize that some topics are far more worth sharing than just “what’s been updated”. This week, with the completion of a more robust logistics resource management and conversion system—one grounded in authentic historical logic and deeply integrated into core gameplay loops (as detailed by “Historian Gong” in the attached video)—we’d like to take this opportunity to sincerely share the fundamental design philosophy behind Mandate Order.[/p][p][/p][previewyoutube][/previewyoutube][p]Our original vision is simple: we don’t want to create just another “recruit troops and conquer” war game. Instead, we aim to portray why wars break out, and how an entire society is mobilized and sustained to support them. In our view, the essence of Eastern warfare strategy often lies hidden in these subtle, system-driven details that grand narratives tend to overlook.[/p][p][/p][h3]I. The Purpose of the System: Giving Meaning to Choices, Breathing Life into the World[/h3][p]In-game, this system takes the form of a complete chain: from resource collection and processing, to its eventual application in agricultural production or military defense. It’s not designed for novelty—it exists to answer three practical questions:[/p]
- [p]How do you maintain basic sanitation and hygiene in your camps and cities to prevent non-combat casualties?[/p]
- [p]How do you convert the most basic of outputs into nutrients that fuel long-term development (as fertilizer) or emergency defensive tools (as specialized equipment)?[/p]
- [p]How do your management decisions create a ripple effect that impacts crop yields, medical supplies, and even the resilience of your city’s defenses?[/p]
- [p]Agricultural Conversion Path (The “Fertile Soil” Route)[/p][p]a. Mechanic: This resource can be composted.[/p][p]b. Strategic Impact: The resulting fertilizer can be directly applied to farmland. Players can choose to allocate it to “grain crops” or “medicinal herbs”, which will influence the next production cycle’s food security baseline and medical supply stockpiles.[/p]
- [p]Military Conversion Path (The “Deterrence” Route)[/p][p]a. Mechanic: In workshops, this resource can be processed via specialized craftsmanship into a siege weapon material called “Golden Juice”.[/p][p]b. Strategic Impact: In defensive battles, “Golden Juice” inflicts unique debuff effects on enemy units. This provides an asymmetric tactical tool based on resource preparation, adding a new layer of strategic depth to battles.[/p][p][/p]
- [p]It will directly link to the upcoming farming system, determining the productivity of your land.[/p]
- [p]It will interact with the subsequent medical and disease system, affecting the health of your population.[/p]
- [p]It may even tie into future diplomacy and trade systems, as certain resources become strategic bargaining chips during times of scarcity.[/p]
- [p]Wildlife Ecosystem: Wolves, bears, and boars now roam with fully realized behavior patterns and lairs. Defeat them to harvest bones and hides.[/p]
- [p]Laborer Backgrounds: New character profile interface with randomized hairstyles and facial features, making each laborer feel more distinct.[/p]
- [p]Dynamic Four Seasons: Terrain snowmelt, tree color changes and leaf fall—weather system fully implemented.[/p]
- [p]City Defense Upgrades: Gates can now be opened/closed, knockback mechanics added, and charge combat feel optimized.[/p]
- [p]Building QoL Improvements: Batch construction, snap-to rotation, warehouse categorization, production progress UI, and more.[/p]
- [p]Immersive Audio-Visual Overhaul: Season-themed BGM inspired by The Book of Songs, refined environmental sound effects, and a complete UI restructure.[/p]
- [p]Add to Wishlist: Get instant updates and beta notifications: [/p]
- [p][dynamiclink][/dynamiclink]Join the playtest: Click 【Mandate Order 】 on the store page to participate.[/p]
- [p]Join our community to chat directly with the development team[/p]