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  3. Brutal Orchestra 1.4.1f1 Minor fixes

Brutal Orchestra 1.4.1f1 Minor fixes

A small update focused on more modding options:

Fixes
  • Fixed bug where Premature Excretion Ability was not being removed properly.
  • Fixed bug where boss pearls were not showcasing properly if mods were being deactivated.
  • Fixed bug where hidden characters were messing up the Character Selection Menu.
  • Fixed Bug on Status Effect Application where it was not properly working as intended.
  • Withering units won't die anymore if a unit dies and spawns another unit.
  • Fixed bug where Fishing Rod and Can o' Worms were generating more items than intended.
  • Showdown Ability icon fixed.
  • Fixed The Orpheum environment layers so they show properly.


Texts:
  • Crooked Die Item now specifies that it only decreases direct damage.
  • Fixed typo on Eviscerate Abilities.
  • Updated Bone Spurs description so it is a bit easier to understand.


Balancing:
  • Bronzo's Bailout Ability will now heal 30 hp instead of fully healing him.
  • Blood Gamble Ability fail condition fixed so even if the attack is blocked by Shield or Divine Protection it won't deal damage to the Party Member that uses it.
  • Starvation Ability now has the Frail intent.


Mods
  • Increased the Ability Icons in Combat from 6 to 10 for Enemies and Party members.
  • Made some Healing and Damage variables modifiable for easier modding access.
  • If a Modded Item is missing its achievement it will showcase an error achievement.
  • Added support for custom Modded Achievement messages.
  • Made the Ability Generation function for characters modifiable for mods.
  • Easy and Hard mode Mung and Jumble Guts Enemy Bundles are now different entities so modders can add their encounters to them without affecting the Easy mode.
  • Added nearly all Passive icons to the Intents list for mods.
  • Added methods to Status and Field Effect scripts so it is easier to remove content from them for mods.
  • Added Specific Unit Targeting by Health to the BrutalAPI.
  • Added Custom data for Combat Results for mods.
  • Added Custom message options for Modded achievements
  • Made Omitted fools independent from each Zone so it is easier for mods to add their fools into the omission list.
  • Added a system to add custom Zones into the run.
  • Added an option to load and swap Zones during a run for future mods.
  • If a modded zone path doesn't end in a boss it will now show a Zone portal alongside the rest of the paths instead of only a Zone portal.


Enjoy!