1. Naval Hurricane
  2. News
  3. Update 0.17a. Damage control rework.

Update 0.17a. Damage control rework.

[p]Changelog:[/p]
  1. [p]The damage control system has been reworked. I wrote a detailed article about this on Indie DB.[/p]
    • [p]Added Damage control teams that can be assigned to repair modules, firefighting and holes patching. Damage control teams replaced the old priorities assignment system.[/p]
    • [p]The maximum priority of module maintenance tasks has been reduced to 3.[/p]
    • [p]Damage log button has been added to UI screens of all ship parts that can be selected during the damage control phase.[/p][p][/p]
    • [p]Added the UI window allowing to select a specific Compartments group or deck area if there were multiple compartment groups/deck areas under the mouse pointer when the player clicked.[/p][p][/p]
    • [p]On every ship, except civilian ships, additional compartments in the bow and stern were designated as counterfloodable.[/p]
    • [p]Now, during the damage control phase, only those compartments that can be used in counterflooding are marked with color, and not the entire compartments group, as was the case previously.[/p]
    • [p]Water pumping performance has been significantly increased.[/p]
    • [p]The speed of module repair has been significantly reduced.[/p]
    • [p]The speed of patching holes has been significantly increased.[/p]
    • [p]The X-Ray view key command (default key "i") can now be used during the damage control phase to show the normal view of the ship.[/p][p][/p]
    • [p]Updated tooltips for module repairing, fire-fighting, holes patching and water pumping tasks.[/p]
    • [p]Updated the water pumping capacity tooltip on the upper resources panel of damage control phase.[/p]
  2. [p]Several changes have been made to the damage model:[/p]
    • [p]The resistance of armor plates to structural damage has been increased.[/p]
    • [p]Slightly increased armor weakening effect from continuous hits. Armor thickness is now ignored in case if the hit position falls into a hole from a previous hit.[/p]
    • [p]Slightly increased structural damage from projectile hits.[/p]
    • [p]Slightly reduced structural damage from fragments.[/p]
    • [p]Significantly increased structural damage from underwater explosions.[/p]
    • [p]Significantly increased the chance of magazine detonation from underwater explosions.[/p]
    • [p]Chance of detonation of artillery and torpedo turrets from direct hits and blast waves has been slightly reduced.[/p]
    • [p]The AP power of underwater explosions has been reduced, but the range of the blast wave has been increased.[/p]
  3. [p]Several visual effects updates have been made:[/p]
    • [p]The visual effect of the magazine detonation has been slightly changed.[/p]
    • [p]Added fire particle effect for compartments with large portholes.[/p][p][/p]
    • [p]Increased the maximum value of the “Smoke lifetime” slider in the Graphics tab of the Settings screen.[/p]
  4. [p]The critical trim angle has been reduced from 20 to 15 degrees.[/p]
  5. [p]The radius of the sun overbright effect has been greatly increased.[/p]
  6. [p]Removed support for 4:3 screen resolutions.[/p]
  7. [p]Projectile dispersion is now increased if the target is poorly visible.[/p]
  8. [p]The random distribution method for artillery projectiles dispersion has been changed from uniform to Gaussian.[/p]
  9. [p]The gong sound effect when firing artillery has been removed for all destroyers and light cruisers.[/p]
  10. [p]Added fog range tooltips to the handler and ‘Thinner’ and ‘Denser’ text labels of the Fog slider of Custom Battle main menu screen.[/p]
  11. [p]The content of Help window have been actualized.[/p]
  12. [p]Several performance improvements have been made.[/p]
  13. [p]A couple of minor UI changed have been made.[/p]
  14. [p]A lot of bugs have been fixed.[/p]
[p]The changes are really big this time, so please be patient with more bugs than usual.[/p]