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Update 0.19a. Smoke screens.

[p]Changelog:[/p]
  1. [p]Now all ships, except civilian ones, can lay smoke from their funnels to obscure visibility. In addition, high-tier destroyers can also lay chemical smokes.[/p][p][/p]
  2. [p]Significant changes has been made to the projectile dispersion mechanics:[/p]
    • [p]Now, when firing artillery, in addition to the dispersion in the direction of the projectile's flight, a variation in the muzzle velocity also applied. Guns accuracy formula has been updated to take this feature into account.[/p]
    • [p]The negative impact of sea roughness on projectile dispersion has been greatly reduced.[/p]
    • [p]Significantly reduced penalties for artillery projectile dispersion caused by poorly trained crews (the difference between the most experienced and least experienced crews).[/p]
    • [p]The sigma value for the Gaussian dispersion of artillery projectiles has been reduced from 3 to 2, making fall positions inside the dispersion ellipse less dense (more uniform).[/p]
  3. [p]Artillery turrets located on the roofs of main gun turrets are now temporary disabled for one turn if the corresponding main guns have fired. This was done to simulate the muzzle blast effect of large caliber guns on artillery crews.[/p]
  4. [p]"Longer start range" checkbox has been added to “Difficulty” tab of Settings screen in order to maximize initial battle range regardless of visibility conditions and artillery dispersion.[/p]
  5. [p]“Artillery fire history UI" dropdown list has been added to the “Difficulty” tab of Settings screen. This allows you to select an alternative mode of artillery fire history UI called "Fall of shot table", which disables the display of salvos on the map UI, but adds an additional column containing fall of shot pattern ("short", "over", "straddle" or "hit") to the salvos table.[/p]
  6. [p]"Reset settings" button has been added to the "Settings" screen.[/p]
  7. [p]Projectiles now have a small chance of bouncing off the water surface.[/p]
  8. [p]The condition for exiting combat now also require not to be hit during the last 5 turns and moving away from all enemies during that period.[/p]
  9. [p]Center of mass of Majestic class battleships has been lowered to make their stability less sensitive to flooding.[/p]
  10. [p]To make collisions more natural, friction between ships was increased.[/p]
  11. [p]Ship armor durability has been slightly increased.[/p]
  12. [p]All structural damage has been significantly reduced.[/p]
  13. [p]The damage log window has been redesigned to avoid performance issues.[/p][p][/p]
  14. [p]A couple of minor UI changed have been made.[/p]
  15. [p]Many bugs have been fixed.[/p]