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  3. Update 0.141a. Hotseat mode and damage model tweaks.

Update 0.141a. Hotseat mode and damage model tweaks.

  1. Hotseat mode (the ability to select both sides as human players) has been added.
  2. The difficulty, time of day and weather UI selectors of Custom Battle screen have been changed to save space in the UI.
  3. Several minor performance optimizations have been made.
  4. Several errors in the armor model of turrets of Bellerophon class dreadnought have been fixed.
  5. The following changes have been made to the calculation of structural damage:

    • Structural damage caused by explosions has been reduced by 20%.
    • Vulnerability to structural damage of all armor plates has been reduced. The effect of armor thickness on vulnerability to structural damage has been reduced.
    • Torpedo bulkheads vulnerability to structural damage has been further reduced by 25%.
    • A more stringent rule for selecting adjacent bulkheads for cascading structural damage to exclude more bulkheads faced approximately the same direction as the bulkhead or hull plate that suffered the initial structural damage.
  6. For better simulation of explosions inside and outside the armored turrets, the following changes have been made:

    • Turret guns were divided into two parts: the bore and the breech mechanism.
    • To simulate the empty space between the turret and the barbette, virtual armor plates made of “air” material have been added on top of all barbettes that have armored caps. When calculating damage, these plates have higher priority than the plating of the corresponding barbette compartment (just like regular armor plates).
  7. Flooding rate has been reduced by 30%.
  8. A couple of bugs have been fixed.