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The Tragedy System (And 0.0.15!)

[p]In the meantime, check out my new short about the "Tragedy Events" in Sword Hero.[/p][p]Hey Everyone!

I hope your week is awesome so far. Mine surely is, after the huge surprise that IronPineApple decided to give Sword Hero a try - it was incredible to see him play the Demo.

Ahem.. I digress.

0.0.15 is up!!!
[/p]
  • [p]Allowed NPCs to rotate up until their damage starts[/p]
  • [p]Made NPCs think 4 times faster by default[/p]
  • [p]Fixed not being able to dodge cancel[/p]
  • [p]Removed rotation while air-attacking[/p]
  • [p]Fixed not being able to combo certain attacks[/p]
  • [p]2x faster weapon sheath/unsheath[/p]
  • [p]Combat AI fixes[/p]
  • [p]New Kick (Skill) animation[/p]
  • [p]Jump related bugfix[/p]
  • [p]Made Psi Regen only work if character is standing still[/p]
  • [p]Cycle between bodyparts using scroll wheel on KBM[/p]
  • [p]Cycle between targets by Ctrl by default[/p]
  • [p]Added UI Toggle (F2)[/p]
  • [p]Improved base bow accuracy[/p]
  • [p]Improved bow pull indicator[/p]
  • [p]Adjusted endlag for Heavy attack + lowered damage bonus[/p]
  • [p]Sprint-Block spam fix[/p]
  • [p]Increase unarmed jump attack damage[/p]
  • [p]Made ranged enemies abort pulling their bow if they switch to Melee.[/p]
  • [p]Reverted switching between Melee and Ranged to happen instantly.[/p]
  • [p]Implemented "Rat" hit interrupting system (2H can interrupt 2H and 1H attacks, 1H can interrupt 1H attacks.)[/p]
  • [p]Fixed bug with Dodge iframes[/p]
  • [p]Unarmed - new move set[/p]
  • [p]Fixed poise related bug[/p]
  • [p]Achieved true transparency for dust/smoke effects instead of dither[/p]
  • [p]Slightly changed shop offer[/p]
  • [p]Added dynamic clouds + cloud shadows[/p]
  • [p]Added warning to Sandro round[/p]
  • [p]Major GPU side optimizations (You may see some light shimmering until the next update)[/p]
  • [p]Switched to 64-bit architecture (Let me know if 32 bit is needed at all at this point actually)[/p]