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Sword Hero News

A Day in Sword Hero

Hey hey guys! I've had a bit more time than usual on my hands today, so I've made a short video showing how much things I'm usually putting in Sword Hero in a single day.

As always, if you have ideas or thoughts you'd like to share, feel free to do it here, or join the Discord and let me know!

https://www.swordherogame.com/

[previewyoutube][/previewyoutube]

Hey Everyone - A short update video! (Especially if you're from Reddit. :) )

Hey Everyone! Thank you for checking out the Steam page.


After almost 2 years of development, I'm finally seeing the end of my Alpha TODO list. Since the flashy stuff usually comes later in a game's development cycle, it is only natural that for Sword Hero too, for the time being I'm just sharing in-progress early footages - After all, all mighty forts need a stable foundation!

Even though I'm only working on Sword Hero in my free time, I've put a lot of care into creating this foundation. This means that all the hundreds of NPCs and monsters that are going to be roaming the island with their Daily Routines, need to happen in a performant way. My goal is to allow people with somewhat entry level PCs too to enjoy Sword Hero, but optimizations will of course continue even after the alpha Demo later this year.

And now, in case you aren't familliar with my Twitter (Where I'm the most active - I'm sharing all my latest videos there, on Reddit things are a bit behind.) - Allow me to show you a little compilation of my latest Twitter posts, where I'm detailing the foundations of the Crime and NPC reactions systems.

As always, feel free to comment either here, or DM me on Twitter or just join the Discord and say hi!

[previewyoutube][/previewyoutube]

The Foundations of the Combat System

Hey hey guys! Happy new year in advance!

The basics of the combat system are slowly shaping up, adding the rest of the weapon types will be much easier thanks to the way I set things up.

Skills however will be a separate deal, likely along with Spells a bit later.

Today I've added Counter attacks for the Greatswords, after successfully parrying an Enemy.
This will decrease the "Bravery" of nearby Enemies and you will be able to unlock it by honing your Heavy Weapons Skill.

[previewyoutube][/previewyoutube]

Follow our Kickstarter Pre-Launch page as well!

KICKSTARTER PAGE

See you guys next year!

Csaba (ForestWare)

Sword Hero - Follow on Kickstarter!

Hey hey guys! I'm back!

The new systems have become stable enough so I did the only sensible thing - Give them -extremely- simple baby AI and watch them wreak havoc!

No decision making for now, just pure button mashing is all they can do, but hey - Check out the Sword Hero Kickstarter page to be first in line when the doors open!

https://www.kickstarter.com/projects/itspossible/sword-hero

Let me know in the comments if you have any questions at all about the development or our current goals - Or if you have suggestions!

Take Care!

Csaba (ForestWare)

https://youtube.com/shorts/hJeYc5NFmQY?feature=share

End of the first Demo period, Overhaul Incoming!

Hello Everyone, ForestWare here!

I would like to offer everyone a heartfelt Thank You, this first public Demo have been a huge milestone in the lifetime of the Project. Your presence here means a lot to me!

But new and interesting things are coming in the close future.

Based on all the feedback you have provided me, some data and big decisions to move the game closer to my heart, about 2 weeks ago, I have started working on a huge overhaul, that will completely change the game without taking away what makes Sword Hero fun to play.

Expect more of the following:

-Exploration
-Secrets
-Interactivity
-Ergonomy

Also, to allow me to put larger emphasis on the Fun aspects of the Game, starting from here on, Sword Hero will steer away from Roguelite elements, and lean on more on a Semi-Open World design, filled with secrets and goals you can approach using multiple methods!

This means hand crafted Levels instead of procedural generation, unique, dangerous enemy encounters, hidden treasures and a highly interactive environment.

The basis of the new combat system will be a height and direction based physical Sword fighting system, inspired by classics such as Blade of Darkness and Die by the Sword!

The combat mechanics you could try out in the Demo will be part of a feature called "Hero Mode", which you'll be able to activate for a short while, allowing you to defeat most enemies with a single cut, "Fruit Ninja" style!

Below, I would like to offer you the first glance at an early dev environment, showcasing the new and improved tall grass mechanic, which you can trample, cut and burn. (Will also be used for other mechanics, like hiding traps in it, so enemies can't see and disarm them.)

If you have any questions, requests or suggestions, feel free to comment below, or DM me anywhere, so we can talk about it!
I would like to make this game as great as I can, with you - for you!

[previewyoutube][/previewyoutube]