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Sword Hero News

Second Demo Patch

[p]Fixed Blood related Crash
Added 3440x1440
Kill Slowmo settings affects Player char too
Halved forward push on player attacks
New Lightweapon backwards animation
New Heavyweapon Left animation
Bow - 2x base time to draw + Accuracy based on draw strength
Removed swing sound from Rune punch
If missing a hand, character won't try to Rune punch with that hand
Still can use Hand to Hand with a missing arm
Slightly adjusted weapon collider generation
Made Cauldron (bomb) liftable
Fixed non-Humanoids being able to loot
Having the ability to pick up used arrows now tied to its corresponding Perk correctly
If an arm is cut off while Rune is being used, it will visually disappear from that arm
Lifting small objects doesn't slow you down as much
Torches will be lit when placed manually
Added a subtle ping effect for Wound (bleeding) to make it more prominent
Fixed Crow collision
Fixed UI Audio slider pointing to Music

Edit: Hotfix

Fixed dealing no Damage if Left hand is missing[/p][p]Fix for "The Noise" happening randomly when not looking at Darius[/p][p]Surge temporary nerf[/p]

First Demo Patch

[p]Hey hey everyone!

Thank you very much for the awesome reception Sword Hero has received in the past few days. It's been incredible to see and read how everyone felt about the Demo.

Now comes the part - What's next for Sword Hero?

First of all - 0.0.11 patch for the Demo is up now - And over the weekend, I will be preparing a Roadmap and updating the website, where I will have an entire section dedicated to the lore of Sword Hero for people who are interested - and some sneak peeks at locations that will be in the full game.

In the meantime, please enjoy this awesome illustration @агата (Discord) helped me a while back, depicting the first little village of Ironshire, based on my doodles.

And as previously as well, if you'll meet a crash, please send me your player.log files in DM on Discord, so I can use them to help me track down the source of the issue.

Today went away mostly to create 0.0.11, so let me put here the changelog:
[/p][p]Fixed Psi getting awarded even attacks miss or get blocked[/p][p]Fixed Radial menus getting stuck if player dies while they're open[/p][p]Added support for 5120x1440 resolution[/p][p]Fixed glowing barrel-water[/p][p]Fixed missing Limb message getting sent multiple times per frame[/p][p]Fixed particles being spawned while game is Paused[/p][p]Fixed disappearing NPC issue and related Crash when ending Pause (DisappearingDarius)[/p][p]Fixed premature inner arena gate closing[/p][p]Arena now checks for any creature inside the Hallway before closing it[/p][p]Added Death message[/p][p]Added Demo end message[/p][p]Removed duplicate lightsource from shop area[/p][p]Tabbed Settings menu[/p][p]Added option for Classic Camera mode[/p][p]Added option to switch off Camera Correction[/p][p]Added options to invert Look directions[/p][p]Added option to have Attack Dir be based on Look direction[/p][p]Added option to select when to have Kill Slow motions[/p][p]Esc now correctly closes Settings/Controls menu[/p][p]Fixed "Controls" text[/p][p]Loot window now closes if lootable container is closed[/p][p]Disabled jumping while using an interactable[/p][p]Slightly increased interaction radius[/p][p]Fixed some sounds not being tied to volume settings[/p][p]Disabled using abilities while crawling[/p][p]Creatures' Inventory will correctly contain their sheathed weapons[/p][p]Added tooltip warning to trading if your offer is worth more than what you're asking for.[/p][p]Creatures will no longer linger when being shot from afar[/p][p]Fixed Item Dupe bug[/p][p]Fixed a Crash related to spawning many blood droplets in a single frame
[/p][p][/p]

Sword Hero is an impressive looking upcoming open-world fantasy RPG

While it has a rather boring name, Sword Hero looks anything but boring in the new trailer and the combat demo you can try out right now.

Read the full article here: https://www.gamingonlinux.com/2025/09/sword-hero-is-an-impressive-looking-upcoming-open-world-fantasy-rpg/

Trailer and Combat Arena Demo is LIVE

[p]Trailer and Combat Arena Demo Live NOW!

After years of work (mostly spent with preparing a robust framework), I'm incredibly excited to announce, that for the first time ever, the Combat of Sword Hero is NOW publicly available to try, in a Combat Arena with a limited feature set.

I've also worked really hard to bring you the first Trailer showing the first glimpses of the open-world of Wes, and island set on the edge of the Ringworld, where your adventures will take place.

I hope you'll enjoy this short Demo, as more news are coming soon!

I'll be monitoring feedback everywhere, so feel free to ask questions or just let me know what you think or if you have suggestions regarding the game, I'll do my best to answer everything!
[/p][previewyoutube][/previewyoutube]

Demo and Trailer Incoming!

[p]Hey, hey guys! I’ve got some pretty exciting news to share. [/p][p]I’ll be participating in Sword Celebration on Steam starting on September 1st, and with it, I’ll be launching a Combat Arena Demo as well as a new Trailer![/p][p]Spread the word! steamthumbsup[/p][p]------------------------------------------------------------------------------------[/p][p]The demo will go live at 12pm CST | 10am PST | 7pm CEST | 1pm EST ------------------------------------------------------------------------------------[/p][p]Here’s what you can expect from the demo:[/p]
  • [p]Choose Your Fighter: Put the Warrior, Archer, or Scholar to the test in the Combat Arena[/p]
  • [p] Trade Items: Engage in a unique bartering system where you can trade wares from the shop for inventory items and money by balancing the scales[/p]
  • [p]Equip Weapons and Armor: Raise your offense and defense with a variety of armor and weapons[/p]
  • [p]Treat Your Wounds: Use items, such as bandages, to treat your battle wounds between rounds[/p]
  • [p] Use Abilities: With Psi, use abilities in combat for the Scholar class in order to land devastating magical attacks[/p]
  • [p]Loot Enemies: Enemies may drop items when they die, which can be equipped or sold between rounds[/p]
  • [p]Five Combat Situations: Test your skills against five rounds of enemies in ruthless arena battles [/p]
[p]I can’t wait to see you all in Wes on Monday, and I hope you are just as excited about the Demo as I am![/p][p][/p]