Beyond V1.0
Two weeks after release, and after a bit of a holiday for me to rest and rebuild, work can resume on Shadows. I've not yet fully planned out how things will go, just getting to V1.0 full release was enough of a task.
The first new addition is a new god, which is now available on the beta-branch. Its powers and mechanics are roughly playable, but need polishing and almost certainly bugfixing.
Going forward I'd like to avoid breaking mod compatibility as rarely as possible. There were a few issues even with V1.0, and I'd like to avoid repeatedly forcing mod creators to update their work. This may mean working towards one big release in October, rather than releasing this new god onto the main branch at the end of the month.
This god itself is quite a technically challenging one, which required a fair amount of changing stuff under the hood in the past few months. It involves games of many thousands of turns, letting players reset the world after each victory, and playing against a more powerful humanity which adapts to how the player has won in the past. Expect even more bugs than usual, as this infinite gameplay pushes the game's systems to their limits, past what they were initially intended to do.
Its gameplay mechanics build on this cyclic system, and it has the ability to curse families, then empower these curses by harming the family, in order to create powerful agents in the next cycle out of their descendents. It can also buff its current agents and harm heroes, making it quite an individual-focused god.
The first new addition is a new god, which is now available on the beta-branch. Its powers and mechanics are roughly playable, but need polishing and almost certainly bugfixing.
Going forward I'd like to avoid breaking mod compatibility as rarely as possible. There were a few issues even with V1.0, and I'd like to avoid repeatedly forcing mod creators to update their work. This may mean working towards one big release in October, rather than releasing this new god onto the main branch at the end of the month.
This god itself is quite a technically challenging one, which required a fair amount of changing stuff under the hood in the past few months. It involves games of many thousands of turns, letting players reset the world after each victory, and playing against a more powerful humanity which adapts to how the player has won in the past. Expect even more bugs than usual, as this infinite gameplay pushes the game's systems to their limits, past what they were initially intended to do.
Its gameplay mechanics build on this cyclic system, and it has the ability to curse families, then empower these curses by harming the family, in order to create powerful agents in the next cycle out of their descendents. It can also buff its current agents and harm heroes, making it quite an individual-focused god.