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Shadows of Forbidden Gods News

Bugfix: Fewer Flesh Gods

Hotfix to fix an issue where a previous patch included the "God: Escamrak" mod in the mod upload folder for everyone. I left in there during testing something or other, and it got uploaded to everyone.

The game should now delete this mod, so you don't have the "upload mod" button on the main screen. It is checking the files there against an SHA512 hash, so if you are a modder and have changed the files in the modUploadFolder you may need to manually delete the files yourself.

DLC Released: The Horrors Beneath

The DLC is finally here! Bringing new exciting ways to doom humanity. Devour them from beneath, explode their cities or give birth to an abomination.

[h3]Dwarves and Cthonians[/h3]
Locked in battle underground, the inhabitants of the caverns wage a constant war of survival against one another. Dwarves, the new good race, are prone to falling to Shadow. Away from the sun, their souls slowly slip into the darkness, but they can redeem themselves by sacrificing gold. Interrupting this process or driving them into self-destructive greed can lead to the destruction of their heroes and rulers. They also tend to hold grudges, and can be provoked into war to reclaim their crown jewels, possibly fracturing the forces of good in poinless human against dwarf wars. Should the Dwarves join The Alliance, their ability to undo the effects of devastation can prove unfortunate.

[h3]Humans and Orcs expand underground[/h3]
If humanity learns of the existence of the underground, or if you lead orcs to it, they can begin to expand, and build new cities and weapons on war in the vast caverns, ready to strike at their foes on the surface. Avoid humanity learning by managing the new Evidence mechanic, where your crimes underground can go unnoticed for a time.

[h3]The God-Thing wakes[/h3]
A monsterous god the size of a continent, this creature slowly expands across the map as it devours plague victims, the fallen from battlefields or entire cities. Its hunger is constant, and the more it consumes the more it grows, able to lash out at anything above it on the surface level. Even your agents could prove a meal, if the need arises or they no longer serve a purpose.

Check it out now on Steam in the DLC section.

Patch note:
-Fixed an issue with the Insect God being unplayable with the DLC

UI update and notes on DLC

Over the past couple of months I've been working on DLC for Shadows. Based on current progress it should be released around January, maybe early February.

The DLC focuses on adding an underground layer to the map. The underground is its own map, with slightly fewer locations than the surface level, accessed by travelling down a limited set of connecting links. Initially the domain of your agents as well as the newly introduced Dwarves and new evil species, humanity can discover it and begin colonising it, as can orcs if you guide them through the tunnels. It adds new mechanics for how heroes can discover your actions (certain crimes, including murder, aren't immediately discovered if done underground), as well as stuff for Deep Ones, a Holy Order tenet and a non-underground focused agent.

It'll take some time to balance, and art is begun but not complete, but this should fit with the mid/late January release date.

Unfortunately this has slowed down work on bugfixes, UI improvements and other V1.1 stuff.

Now that underground stuff has its core mechanics mostly working (although no balancing yet done), I've had a couple of days to work on UI, and hopefully I can do some more soon.

Changes in detail:

UI:
-If a unit's menace is above its normal value (due to an item, minion or trait) it will be marked with a '(+)' and is hover-over text give its real value
-Locations now have a button to see which heroes and units have that location as a home location
-You can now view a corruptible hero's menace, profile, gold, items and minions from the agent creation screen
-Blood Magic "through their eyes" now indicates which house will be cursed in the description

UI for Curses Map View and a couple of Bugfixes

Gameplay:
-Human Souls increase the Death percentage in a location by 1% per turn while dissipating

UI:
-Added curse map view for tracking who is in a cursed house

Bugfixes:
-Fixed Darkstone description
-Fixed descriptions of Vinvera powers borrowed by Broken Maker
-Broker Maker can't create agents over the cap any more
-Elven Arrogance in Dark Empire no longer harmed by nearby monster territory

Bugfixes and proofreading

All events have now been given a proofread (many thanks to contributing writer John Chao here).

Along with this, a couple of bugfixes:
-Fixed bug with kills not being tracked by assassinate challenges (sometimes critical for First Daughter summoning)
-Fixed display issue with events where progress could be displayed to far too many decimal places