Bugfix: Fewer evil trees, fewer lunatics murdering fishmen
Gameplay:
-Appoint state religion AI no longer assigns a "religion" tag to each religion which would be removed
-Madness outcomes now can't kill evil things, such as vampires or your own agents, and can't kill targets more than 5 links away
Other:
Bugfixes:
-Fixed UI scaling issue in windowed mode
-Fixed Ruins exploration only producing the Vinerva outcome
-Fixed bug where national action to join the Alliance would process international relationship incorrectly
-Appoint state religion AI no longer assigns a "religion" tag to each religion which would be removed
-Madness outcomes now can't kill evil things, such as vampires or your own agents, and can't kill targets more than 5 links away
Other:
Bugfixes:
-Fixed UI scaling issue in windowed mode
-Fixed Ruins exploration only producing the Vinerva outcome
-Fixed bug where national action to join the Alliance would process international relationship incorrectly