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Notice of Update

Hi everyone.
This is the Teravit Operation Team.

An update file for Teravit was released on October 20th, 2023, at 16:15 (JST).
The following changes have been made in this update.

The game version will be "001.40" after the update.

[h3]New Additions & Changes [/h3]
・A new category of worlds called 'Story' has been released.Players can enjoy exploring vast worlds while making use of crafting in 'Warrior of Hope'. A new feature has been implemented in this world, allowing each room owner to save information about the world's terrain and more. This feature will be gradually rolled out to all players in the future.

・Added a dedicated column at the top of the world list for navigating to 'Warrior of Hope'.

・With the release of the RPG world 'Warrior of Hope', we have extended the duration of the Closed Beta Test.
This is a great opportunity to try playing 'Warrior of Hope' on smartphones. Please share your thoughts and suggestions with us.
Closed Beta Test End Date
Friday, October 27th, 2023 15:00 (JST)

・Descriptions for the items 'Beginner's Saddle', 'Intermediate Saddle', and 'Advanced Saddle' have been updated to provide information about each item's performance.

・Added phrases like 'Create' and 'Play' below the icons on each screen.

・Added a button to allow navigation between the 'Character' screen and the 'Market' screen.

・Made a change to display the default settings for scores in the 'World' section of the menu.

・Added a feature that allows players to move the control panel that appears when moving various 'Launch Rings', 'Teleport Portals', and 'Assets' in front of the player. A similar update is planned at a later date for the control panel displayed when placing a 'Marker'.

・Added the following settings to the 'Basic World Settings' in Build Mode:
-Block Destruction: Set the ability to destroy blocks on a world-wide basis.
-Block Placement: Set the ability to place blocks on a world-wide basis.

・The following changes have been made to some items:
- Changed 'Stone Fragment' and "Wood" from items that can only be possessed to items that can be placed as blocks.
- 'Stone Fragment' has been renamed to 'Stone'.
- Modified the item details of items that increase 'Satiety' upon use to display the amount of increase in 'Satiety'.
- Changed the effect of the item 'Bomb'.

・The following changes have been made regarding 'Map Pins' in the Event Editor:
- Some of the icons that can be set for Map Pins have been modified to have different appearances on the map and in the world.
- Added 3 additionaltypes of icons that can be set for Map Pins.

・Modified the display of the currently selected Item Slot to make it more noticable.

・Made the following changes to some monsters:
-Changed the voice of 'Ghost'.
-Modified the attack effect of 'Red Skellie'.
-Changed the type of 'Omega Tribot' to 'Flying Type'.

・Changed the animation for the 'sleep' status effect.

・Adjusted various parameters such as stats, attack frequency, and vulnerability after attacks to better reflect the content of the 'difficulty' status in relation to the overall strength of monsters.

・Adjusted flying monsters to fly at lower heights, making it easier to land attacks compared to before.

・ Made a change to ensure that attacking an enemy from behind will always result in a critical hit.

・The following adjustments have been made to the weapon category 'Axes':
- Damage can now be inflicted without regard to the enemy's guard.
- For the weapon 'Atom Axe', the value of attack that increases with each enhancement has been raised from 2 to 3.
- The effectiveness of the weapons 'Wooden Axe', 'Stone Axe', 'Bronze Axe', 'Iron Axe', 'Golden Axe', 'Diamond Axe', and 'Ancient Axe' has been adjusted.

・The following adjustments have been made to the weapon category 'Great Sword':
- Increased movement speed during attacks.
- Made the attack animations more compact.
- Expanded the attack range. The final attack can now be performed as a 360-degree area attack."

・The following adjustments have been made to the weapon category 'Spear':
- Increased the movement speed during attacks.
- Reduced the attack intervals for combo attacks.

・Increased the ammunition capacity for the weapon 'Longbow' and various types of large bows from 3 rounds to 5 rounds.

・Made a change to display the speed for the weapon category 'Pickaxe'.

・Made adjustments to remove the effect of 'Demon Slayer' on the weapon 'Ninja Sword'.

・Made the following changes regarding the HP recovery effects of dishes and ingredients:
-Changed the recovery method to 'Gradual HP Restoration'.
-Added a display in the item details showing the number of times HP is restored with 'Gradual HP Restoration'.

・Made changes to speed up recovery from the 'Satiety State'.

・ Increased the satiety level that rises when using the following items:
- Healing Extract
- Healing Potion
- Raindrop of Healing
- Medicinal Herb"

・Made changes so that attack items now drop from the following furniture:
-Weapons Rack, Gun Shelf
Drops any of the following: 'Throwing Torch', 'Bomb', 'Boomerang'
-Small Weapons Rack, Pop-up Weapons Rack
Drops any of the following: 'Freeze Bomb', 'Bomb', 'Boomerang'

・Changed the exchange rate for certain items like 'Wood' and 'Stone' from 10 Gems to 1 Gem.

[h3]Bugs Fixed[/h3]
・Fized the following issues in the Event Editor:
- Issue where setting a group in the 'Counter' command prevented the event monster count from being properly aggregated.
- Issue where, when using a gamepad, pop-ups for selecting system variables, item quantities, etc., other than global variables, could not open.

・Fixed an issue where the message 'Out of ammo!' would sometimes be displayed after the event's 'Message Display' was executed immediately upon entering the world.

・The following adjustments have been made for when a controller is connected in the mobile version:
- Fixed the issue where after turning on 'Reverse Confirm/Cancel' and then restarting, the setting wasn't applied.
- Modified the behavior where pressing the Control Setting button in the in-world menu now open the settings for the controller instead of for the virtual pad.
- For those using a PlayStation controller, the icon for the menu button has been changed from 'Touchpad Button' to 'Options Button'.
- For those using a PlayStation controller, the default setting for camera vertical inversion in control settings has been changed from ON to OFF.

・In iOS version 17, fixed an issue where the colors of plants were not displayed correctly when riding certain vehicles.

・Fixed the issue where selecting "Effect" as the prize type in the Premium Gacha lineup settings would result in "Fire Fist" being chosen. After this fix, if "Fire Fist" is in the lineup, it will not be possible to save the settings when configuring the lineup.

There will be no changes to already established lineups and behaviors."

・The following issues have been fixed regarding Monsters:
- Addressed the problem where the eyes of monsters 'Flaherd' and 'Pink Flaherd' would remain black and not return to their original state.
- Fixed the issue with the monster 'Pink Jellie' where a positional shift would occur during the monster's appearance.
- Fixed the problem where some monsters would temporarily become unable to take action.

・Regarding 'Blacksmith Clerk',the issue where the default registered equipment with levels had a display of 0 was fixed.

・fixed the issue where items were not dropping when breaking bedding-related blocks.

・Fixed the issue where the tools 'Wooden Pickaxe' and 'Stone Pickaxe' were unable to break some free blocks.

Thank you for your continued support of Teravit.