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SunnySide News

SunnySide Patch 5 is live!

Hey everyone, it’s time for another SunnySide Patch!!


We’d like to start by highlighting some big fixes we’ve implemented this week. Firstly a thank you to all of you who sent your save files over for an investigation into a separate issue that was causing long load times. We’ve made excellent progress on this issue and we’re happy to call it resolved, eliminating any known loading issues from the main menu or when sleeping.

Another important fix addresses the visibility of save files from the main menu. Based on your reports, we discovered that, under certain conditions, not all save files were visible. Specifically, if you had a save in slot 1 and started a new game in slot 2 or 3, the game would sometimes incorrectly register the new save as slot 1. While this didn't immediately impact gameplay, it occasionally caused save files to disappear from the load screen.

This issue has now been resolved for all new players and those who haven't encountered it yet, but we also wanted a fix for our current players experiencing this problem. To address this, the game now displays all saves with incorrect indexing underneath the five base save slots. This change also makes it easier to share save files, as newly added saves will always appear below the five slots.
If you plan to modify the save folder (located at Documents>RainyGames>SunnySide), please ensure the game is open and at the main menu to prevent Steam Cloud from overriding your changes.

If you had previously participated in an alpha version of SunnySide or one of the Playtest sessions from 2023, you might see some old save files pop up again. Please delete these saves using the delete button, as loading them can cause unexpected behaviour.

Let’s take a look at what else the team has worked on this week:

[h2]Farm Animals & Pets[/h2]
  • Animals should have an easier time accessing food/water stations.
  • Reduced small animal water usage.
  • Baby Swiss cows should now have the correct model and product and no longer turn into Jersey cows when growing.
  • Horses can now only be added to “Horse Bed” when purchasing. Subsequently, no other animals can be added to the “Horse Bed” other than horses.
  • Receiving the objective “Purchase a Horse from Riverside Ranch” now gives you the blueprint for a horse bed automatically. If you already have the objective, simply buy it from Hoshi Woodworks.
  • If you have problems completing the objective “Purchase a Horse from Riverside Ranch” ensure that you are adding the horse to a “Horse Bed” after this update!

[h2]Progression and Skill Tree[/h2]
  • The skill "Glinting Eye" should work properly now.
  • The skill "Botanist" now appears a lot more smoothly and is less visually intrusive.
  • Fixed empty requirements on a number of skills.
  • Fixed the duplicate skill “Friendly III” and switched it to the correct “Friendly II”.

[h2]Shops and Vendors[/h2]
  • Seasonal clothing shops and Debonaire should now sell the correct list of items.

[h2]Phone and UI[/h2]
  • You can now back out of the Ofuda purchasing menu using a controller.
  • The Omamori purchasing window should no longer get stuck on the screen occasionally.
  • The minimap now works properly when on vehicles.
  • You can now see the estimated value of a stack of items in certain inventories (storage boxes and player inventory for now).
  • Added a "tidy up" button to storage in the game. This is the first step in our inventory management quality of life features we're working on. This button will remove empty spaces in storage and put the items close to each other. As inventory management in general is a hefty task it'll take us a bit longer to implement all the features we have planned, but we wanted to add this small feature for this update.

[h2]Caves[/h2]
  • Ores should work a lot more reliably with the skill "Tungsten Arms".
  • Fishing in Ice Caves is now fixed. This was happening due to the Rainbow Trout and Smelt missing their inventory item references. As a result, these two types of fish are also now acquirable.

[h2]Social System[/h2]
  • Hanako and Blake duplicate removed from the Winter Decorations map.
  • Yukio story spoiler: Yukio's second house should no longer appear on the map app before she is moved out of her first house. Additionally, she should no longer invite you to her second house before she's moved.
  • Fishing competition is now a lot more fair.
  • Kyle should now be present during the fishing competition (during Town Birthday) after the competition has started. To submit your fish for the competition just talk to him at the fishing competition site.
  • Fixed an incorrect string of dialogue for Mayumi, when if you invite her to a hangout and she suggests a location, it would instance display “MayumiMSG”.

[h2]Buildmode[/h2]
  • When depositing items into a placed blueprint, the game now automatically grabs relevant items from your cache as well as your inventory.
  • When placing down a blueprint, the requirements window now displays the amount in your cache as well as your inventory.
  • The “Rotation Degrees” will now stay consistent when selecting different items to build with and no longer reset when selecting a new blueprint to place.
  • You can now select and move animal sleeping spots that are placed on a ledge or are hovering in the air with ease.

[h2]Farming & Cooking[/h2]
  • Greenhouses should all work properly in preserving crops now.
  • Honeysuckle's leaves should no longer disappear during winter.
  • Pickled Fiddlehead Fern recipe is fixed.
  • Pickled Carrot recipe is fixed.
  • Chicory is now an annual that dies in the winter.
  • "Rice" cooking tag added to Short Grain and Long Grain Rice. (Malted Rice recipe should work now).
  • Apple Pie, Chicory tea, Chocolate Chip Cookie Dough, Peanut Butter Cookie Dough and Babka recipes fixed.
  • Sesame Oil and Sunflower Oil recipes fixed in the Canning Machine.
  • Walnuts can now be harvested properly.
  • All nut icons now use the correct icon version without the bowl.

[h2]General Bug Fixes & World Improvements[/h2]
  • Fixed a duplication bug with Cedar trees in the world.
  • Fixed a rotation problem that caused farm trees to start leaning over the longer the player played. All farm trees should now be upright.
  • Removed wreaths from Naka doors in winter.

[h2]Developer Tip of the Week: [/h2]
Did you know that sitting at a zen spot or at any location (using the tool wheel) replenishes your energy in a pinch?

The version number for this update is 1.16.0, and is listed at the bottom-right of the screen in the main menu or while pausing the game. If your game is on that version, you’ve got the update! If Steam hasn't prompted you for an update, it is usually dispatched slowly to each region. If you'd like to force Steam to update the game, fully restart Steam (close it from your system tray or task manager).

[h3]As always, we will continue to work on more optimisation, fixes and improvements as you all continue to play SunnySide. We will not be putting out an update next week, as we want a little more time for the next Patch to cook. [/h3]

Thank you so much for reading the patch notes! Thank you again for loving the game, for reporting issues to us, and for your continued patience! We’re committed to making SunnySide the best it can be!

See you in the next update!

-The RainyGames Team

SunnySide Patch 4 is live!

Hey everyone, we’re back with another week of bug fixes and improvements!


It’s been a busy week and we’ve managed to tackle a number of bugs, add a few quality-of-life improvements and make some tweaks to the balancing of certain aspects of the game.

We heard your request for a house earlier in the game, and after a poll on our Discord community, we have added a whole new house to build mode. This starter house is unlocked alongside the tea-house which you can build as soon as you have your chat with Philip. If you’ve already finished the quest or seen the cutscene, the game will automatically add the new starter house blueprint to your drone’s Build Mode, so be sure to check it out!



Let’s take a look at what else the team has worked on this week:

[h2]Farm Animals & Pets[/h2]
  • Fixed a few saving issues and collision issues with the Shearing Station. The Station should be much easier to grab in Build Mode as well.
  • Animals should no longer phase through walls to reach a feeding station. Please be sure to give them plenty of room around their feeders/waterers! Cats and dogs now need one meal/water per day. Also, a friendly note that some larger animals require food and water multiple times a day.

[h2]Progression and Skilltree[/h2]
  • When acquiring a skill at the skill tree the item is now correctly removed from your inventory.

[h2]Shops and Vendors[/h2]
  • Removed the shop rotation from Oak Tree Groceries (Sako's Shop). This is a temporary solution while we work on implementing a new form of shop rotation that players can actually enjoy.
  • Winter festival items now show up in your inventory correctly upon purchasing them.
  • Vendors' shop times should work more reliably now.
  • Post Office now opens and closes at correct times.
  • A programming rework of how animal purchasing works. Cancelling an animal purchasing window should no longer give you the animals as if you purchased them, it should also work a lot more consistently when purchasing animals in general.
  • The receipt on animal purchasing windows should no longer occasionally show 0 as the price of animals. This could subsequently also fix the issue of animals not showing up even though they were purchased.
  • Riverside Ranch now refreshes its stock of animals every day and at the start of a day, if loading a save.
  • Removed a few items from Sako's shop (Mostly things that can also be found in vending machines)
  • The Sale at Gabe's shop and Higashi Pet Rescue has ended. All animals now have normal pricing.

[h2]Phone and UI[/h2]
  • Lists such as Build Mode or SunnySeed should now work on all screen sizes. No more items cutting off at the edge or items not filling the whole space on ultrawide monitors. The game now automatically calculates how many items fit on your screen!
  • Splitting stack window slider is a lot more responsive on the mouse and keyboard now. More controller adjustments to come.

[h2]Caves[/h2]
  • Falling asleep in caves should now correctly save the progression in the caves.
  • The circular caches in Desert caves should now have proper content.
  • The sunken cache in Cave Level 2 now has a platform to make it accessible.
  • Missing Swimming volumes added to Cave levels 2 and 4. You should no longer get stuck in certain areas.

[h2]Social System[/h2]
  • Fixed the incorrect item request dialogue at the end of a hangout for a few NPCs.
  • Further reduced the frequency at which NPCs invite you to places.
  • NPCs should no longer invite you to hang out if a quest-related text message is active.
  • Rebalanced NPC Acts of Service item list. Fetch Quests should be a bit easier to complete now.
  • Implemented a small system that automatically gets rid of previously added empty fetch quests from NPCs.

[h2]Buildmode[/h2]
  • A whole new house blueprint! From this patch onwards, once you get the tea house blueprint from Philip you will also receive the blueprint for the "Shack". It's a small starter house that should help you build a homestead earlier than you could before. If you have already gone past this point in the game, the game should automatically give you this blueprint when you load.
  • All the doors on houses are no longer auto-close. This helps with Build Mode but also allows pets in and out of the house.
  • A major overhaul to wall/path drawing mechanic, the system will now try to mold the path to the landscape's slopes and dips. This is a pretty big change to the backend of the system but should provide a much more enjoyable experience in drawing walls/paths.
  • All the doors on houses, barns and greenhouses are no longer auto-close. All of these doors will now also save their state overnight so you don't need to reopen them if you've left them open.
  • The tea house now has doors on both sides, which should make it feel cozier and more homey.

[h2]Farming & Cooking[/h2]
  • Fixed the honey production for "Apple Blossom Honey" and "Mandarin Blossom Honey".
  • You can now see a crop's name above the watering icon if you stand close to it for 2.5 seconds.
  • Nerfed the percentage chance of raccoons stealing your crops.
  • Plants that are inside a greenhouse, now dry out and wither at a slower rate.
  • Fixed a number of incorrect names and descriptions on food recipes.

[h2]General Bug Fixes & World Improvements[/h2]
  • Changed the player's truck and scooter texture file to a unique texture file for easier modding. (For modders: The files are called T_Player_Truck and T_Player_Scooter).
  • Face details on character creator should work fine again.
  • Fixed a graphical issue with Bunching Bamboo during winter.
  • Snow should no longer fully cover certain ground types (mud, dirt) during snow.
  • Expanded blockers to Farm 4 area. (Stop trying to break in, you heathens ^_^ )
  • Moved the floating fried chicken bucket to the appropriate map. (If you know, you know.)

[h2]Developer Tip of the Week: [/h2]
Did you know that you can deposit items directly from your build cache into blueprints when using the drone?

The version number for this update is 1.15.35, and is listed at the bottom-right of the screen in the main menu or while pausing the game. If your game is on that version, you’ve got the update! If Steam hasn't prompted you for an update, it is usually dispatched slowly to each region. If you'd like to force Steam to update the game, fully restart Steam (close it from your system tray or task manager).

[h3]As always, we will continue to work on more optimisation, fixes and improvements as you all continue to play SunnySide.[/h3]

Thank you so much for reading the patch notes! Thank you again for loving the game, for reporting issues to us, and for your continued patience! We’re committed to make SunnySide the best it can be!

Oh, before we forget, we have a special message for you from SunnySeed:

[h2]Greetings, Plant Aficionados![/h2]
It is with unparalleled joy (and a sprinkle of fertilizer) that we share an exclusive treat with the members of our SunnySeed community. As the go-to hub for all things seed-related, where top-tier seeds are just a click away from your door, we’re giving you a reason to plant even more!

Use the voucher code U5RYS12S9N on your next purchase through the SunnySeed app to get 25% off your basket!

- Open the SunnySeed app.
- Add the seeds you like to your basket (the more the merrier).
- Apply the voucher code at checkout and watch the price drop.



See you in the next update!

-The RainyGames Team

SunnySide Patch 3 is here!

Hey everyone, it’s time for another patch!


After last week’s focus on performance improvements, this week we wanted to spend more time focusing on bug fixing alongside the continued efforts on optimisation.. Before we get into the patchnotes, I wanted to highlight the biggest improvement. This boost to performance will be especially beneficial to players who have been playing the game for a while:

From your reports on Steam and Discord, we are happy to say that we were able to track down the super long and unusual load times of saves, and this issue is now resolved. We even made a system that cleans up your current saves you don’t lose any progress - here’s how you can clean your save if you’re experiencing load time issues:
  1. Load your save, this might take longer than usual as the game will try to fix any errors and issues with your save.
  2. Once the game loads, it should run normally.
  3. Simply sleep so the game can save the "fixed" version of the world.
  4. Return to main menu and load this new save, it should load fine now.

If you experience problems with the caves, I also suggest:
  1. Visit every unlocked level of the caves at least once.
  2. Go to sleep so the game can save.
  3. This should cleanup the cave data as well, as they save separately.

As you can see, the system is designed so that it seamlessly fixes save issues as you continue to play. Simply playing the game in essence fixes the load time issues. This fix also takes care of the “game slowing down as you play” issue.

Now let’s take a look at what else the team has worked on this week:

[h2]Farm Animals & Pets[/h2]
  • White and Black Alpacas now drop the correct wool type.
  • Fixed a collision issue on baby animals which prevented some from being interactable and pettable, they should all be fine now.
  • Quails should now be able to easily leave their coop.
  • You can no longer pet, pickup or attach leads to animals that are sleeping.
  • Major overhaul of farm animals and pet systems and AI.
  • Rebalanced all animal food and water needs. Animals shouldn't be so thirsty anymore.
  • Improved the collision on large quail coop, you should be able to close and open the doors without issue.
  • Chickens should no longer get stuck in the underside of the large coop.
  • Black pigs should work like other pigs now.
  • Animals should now use their feed and water stations properly and not morph into each other.

[h2]Progression and Skilltree[/h2]
  1. The default sheep breed available at Riverside Ranch is now the Southdown (which is the one that gives you wool)
  2. Updated the item requirement for the skill "Wool Worker I" which unlocks all sheep type.
  3. Fixed a few incorrect descriptions on skills. (Manure Mania I & II)
  4. You can now shear rabbits at the shearing station table! This was blocked previously because of a collision issue that stopped the player from being able to interact with the shearing table that is specifically made for rabbits.

[h2]Shops and Vendors[/h2]
  • Fixed an item duplication exploit in the vendor sell menu, where if you press esc and confirm at the same time, you receive the money but also your item back.
  • Fixed an exploit with services and vendors, where if you added an item to the cart while having a service order that doesn't have its requirements fulfilled, you could order the service anyway.
  • Grow Bag and Babs Raised bed now appear in Ladybug shop correctly.
  • Purchasing a Grow Bag or Babs Raised Bed now unlocked appropriate blueprints.
  • Purchasing a small metal light from Ladybug now gives a lamp blueprint.
  • Can now sell appropriate items to Got Noodz, Saiyatek, and the Shady Seller
  • Deprecated pet bowl blueprints removed from Hoshi Woodworks Blueprints Shop Menu

[h2]Phone and UI[/h2]
  • Canceling out of the post office menu no longer blocks pausing.
  • KoiBeats song list when using the record player now has a scrollbar.
  • You can now back out of the record player using a controller.
  • You can now place the "Receiver Kit" item in the drone upgrade window without issue.
  • Placing a stack of drone upgrades into a slot no longer eats up all the items.
  • Picking a drone upgrade from its slot no longer gives you back multiples.
  • Speed upgrades to the drone should now work fine in the drone races.
  • To-do list is now scrollable using a controller.
  • The completed items should no longer appear in the to-do list tab on vendor menus.

[h2]Caves[/h2]
  • You can no longer escape boss battles using the hot key on a controller (LB/L1).
  • The logged Zant panel in battle planner now has a scroll box.
  • No more floating Cave Barrier Switches in Levels 3 or 5
  • Moved the locations of some caches in Cave level 5 for easier access
  • Selecting "Return to SunnySide '' at the end of a boss battle loss screen should no longer continue to display the post-win cutscene as if the battle was completed.
  • Improved lighting on Cave Level 0
  • Rock spawns and item drops rebalanced across all cave levels.
  • Gates for 3rd and 5th floors now require the correct gem to be activated.
  • Cache Decal lights now reflect the color of the stone needed to activate the cache properly.
  • You can now use the spacebar as well as E to execute commands in battle.

[h2]Social System[/h2]
  • The lock in point for Lucy's romance scene should now function normally.

[h2]Buildmode[/h2]
  • Large stone path should work fine now.
  • Selecting boundaries (paths, fences and small fences) is now much easier. You can select them or delete them easily even if they're slightly hovering above ground.
  • Pre-placed build blueprints (Vehicle shed, Bicycle rack, Tea house and buildstation) now disappear correctly from the to-do list app once built.
  • Destroying a storage (fridges, storage boxes, decorative storages) now puts all of its content into your global cache.
  • You can now close all barn doors.
  • The 3rd Modern Barn mode is now fixed. You can enter it fine and it aligns to the grid properly. If you had one placed down, you might have to move it slightly as it is a tad larger.
  • The sleeping bag model is now corrected. If you had already placed one down, you might need to rotate it now.
  • The "Select/Destroy Buildings" option is now disabled by default. You will need to select this option in build mode in order to select or destroy large buildings. This is a safety measure to prevent accidentally deleting buildings while decorating.
  • Updated and rebalanced the build requirements for beds.
  • Adjusted material requirements for a number of build items. More changes may come in the future.
  • Adjusted storage capacity of storage items (Including refrigerators). - You may need to destroy and rebuild the item for the change to take effect.
  • Adjusted prices for Modern Fridge and Retro Fridge/Freezer to more accurately reflect storage capacity
  • Large Grill and Propane Tank removed from item lists in vendor shops ( Items were cut and accidentally left in game)
  • New items from each build category added as default blueprints for BuildMode (Including tent, sleeping bag, lights, and many others).

[h2]Farming & Cooking[/h2]
  • Remote control of irrigation pipes now displays correctly in the utilities app after unlocking the skill for it.
  • Clay wall planters can now be correctly placed on walls and surfaces.
  • Raised beds and planters now work with irrigation pipes reliably.
  • Watering planters and raised beds is now easier.
  • Toothache plant item description now reflects the correct plot size needed for the plant.
  • Cinnamon, Adzuki Beans, and Dragon Fruit can now be harvested correctly.
  • Spinach salad now recognises the Nuts tag correctly.
  • Cucumber now has the vegetable tag.
  • Grilled Shabu items now have the correct cooking tag.

[h2]General Bug Fixes & World Improvements[/h2]
  • Adjustments to stack size of a lot of inventory items, namely food related items.
  • Adjustments to drone upgrade speeds as well as their prices.
  • A major improvement to snow coverage during snowy weather conditions, the paths around the world and your farm no longer get fully covered in thick layer of snow, where it is plantable. This should help with visibility during a snow.
  • Sako's garden now grows properly in all seasons
  • Got rid of that stupid plant blocking the door at the Field Lab
  • Small renovation to Field Lab register and counter space.
  • Moving the camera around using a controller while sitting no longer prompts the character to get up.
  • If DLSS isn't supported on a hardware, it'll now tick the off option by default. DLSS was disabled on unsupported hardware anyways, but the highlight of the "performance" option, even though the row is greyed out, confused some players into thinking that DLSS was set on by default. Friendly reminder that DLSS is only supported on RTX graphics card from Nvidia (so 20 series and onwards).



The version number for this update is 1.15.30 at the bottom-right of the screen in the main menu or while pausing the game, if your game is on that version, you’ve got the update. If Steam hasn't prompted you for an update, it usually is dispatched via region slowly. If you'd like to force Steam to update the game, fully restart steam (close it from your system tray or task manager).

As always, we will continue to work on more optimization, fixes and improvements as you all continue to play SunnySide.

[h3]Thank you so much for reading, for loving the game, for reporting issues to us, and for your continued patience! We’re a very small team, and we’re doing our best
See you in the next update!

-The RainyGames Team

SunnySide Patch 2 is now Live!

Hey everyone, Rainy here!


Since the launch of the beta branch only two days ago, the community has been invaluable in finding ways to improve SunnySide. I’m happy to announce that today we’re releasing another, this time, pretty big performance and optimization overhaul to the game!

[h2]What’s changed?[/h2]

We are now loading the content of the game very differently, this massively improves the stuttering for most players, in some cases, we got reports of them completely vanishing, at the cost of higher overall memory usage, but testing so far shows a net gain in performance.

After further investigation, I found that instead of the usual approach of loading parts of the map as the player approaches them, we can instead load most of the content at the very beginning. This is somewhat uncommon, but it seems to work best for our game.

As I mentioned above, this eliminates most of the stuttering or big rubber banding that players have experienced, especially using faster vehicles in the game.

While most players reported an overall improvement in performance and a steady framerate, this update might not work too well on certain hardware, which is why we’re allowing you to chose if you’d like to use this new system.

[h2]How can I try this new update?[/h2]

This change is now live on our latest patch! If your game version says 1.15.21 at the bottom of the screen in the main menu or while pausing the game, you’ve got the update. Now, I understand that for some players this change might cause problems, after all this increases the memory usage for a smoother experience. For this reason I firstly recommend you guys play with the settings and see if things improve, especially draw distance, shadows and texture quality.

If you still prefer how maps loaded in the previous version, worry not: as I mentioned, we’re allowing you to turn off this new method of loading in the general settings. Just navigate to the Settings on the Main Menu or through the pause screen, and untick “Load all Sub-Levels”. Keep in mind that changing this setting mid game means you will need to return to the Main Menu in order for the change to take effect, but this will revert map loading to how it used to be before this update.

[h2]What else is new?[/h2]

Alongside this change, we have also managed to squash a few bugs. Not as many as we would like to do for an update, but we thought it was important to get this new change to you all as soon as possible.

[h3]Patch Notes for this update:[/h3]

  • The esc key no longer occasionally becomes unresponsive. This was happening if you interacted with the omamori purchasing box, but had already purchased one that day. Upon receiving the error, your esc button would become unresponsive. This is fixed now.
  • Your phone screen should now consistently be fixed if loading a save after which you had already visited Hiro.
  • The Ores on the level 0 of the caves should now work a lot more consistently.
  • If you pass out in the caves, upon returning to SunnySide all the water should now load fine.
  • Canceling the gift giving menu will now return the placed items back to the player.
  • "Watch the sunset" activity at the promenade should work fine now.
  • Fixed a number of time sensitive activities that were always unavailable due to a math error.
  • Invites from NPCs to hangouts should no longer occasionally end when arriving at the location.
  • NPCs should no longer jump around when interacting with player.
  • NPCs should no longer invite you out during a thunderstorm or blizzard.
  • When closing a sell menu, gift giving menu or letter sending menu, if the player is holding an item on the cursor, it will be placed back in their inventory.
  • The objective "Sell Wool to Debonaire in Higashi" in the quest "Homesteading" can no longer be completed before receiving the objective by selling items to other higashi vendors.


As always, we will continue to work on more optimization, fixes and improvements as you all continue to play SunnySide.

Thank you so much for reading, and I’ll see you in the next update!

Introducing: Public Beta!

Hey everyone!


As SunnySide's post-launch developments and updates continue, we wanted to open a channel for all of you who are interested in gettiing an early preview of upcoming updates and give you the option to get more involved with the development side of SunnySide!

[h3]With that in mind, we are introducing a new Beta participation option we call "public-beta". You can access this version of the game right now by following these instructions:[/h3]

  • Right-click on SunnySide from your Steam Library and click on "Properties..."

  • From the newly opened window, select Betas and in the Beta Participation dropdown select "public-beta"


  • Ensure that the game says SunnySide[public-beta] in your library.
  • That's it! Steam should start downloading the necessary files for this version of the game.

We have just released a new beta version today with tons more performance fixes, optimisations and visual improvements so if you're eager to check them out you can do so by hopping onto the public-beta version! The version number on this update is 1.15.16-Full If the version number is older than 1.15.16, restart your steam to force it to update to the latest version!

If you rather stay on the non-beta versions of the game, fear not as all public-beta versions will be pushed to the main version of the game after it is passed through our QA team.

If you do join the public-beta, why not also join our Discord community and share your thoughts on the latest updates before they go main? You can join here.

Thank you for reading, and I hope you all continue to enjoy SunnySide as we continue to support and improve it