Warlordocracy Early v22.9
Tweaked a few script commands for the major battle AI, including allowing baddies to operate catapults (enemy cannons would be too overpowered and frustrating). Mostly just banging out Chapter 5 maps and scripts.
I'll upload the lastest Ch.5 Demo to Patreon soon: https://www.patreon.com/c/lcsoftware
This will probably be the last demo. I am on the road, and next week is the mod contest deadline for Brigand: Nukular Winter. I'm still hoping Warlord Chapter 5 will be finished before I catch a flight on June 8th.
Complete list of changes:
-Fixed bug where "pickParty" command wasn't working with full party.
-Fixed bug with attack ground command (auto-targeting nearby hostiles).
-Fixed bug where unexplored blackness wouldn't disappear immediately on map change.
-Added two more secret gemcracks to Ch.2 for players that want to use magic early.
-Lots of new sprites for broken town objects for Ch.5, as well as dry fountains.
-Tweaked Foreign District map in Ch.2 a bit so pathfinding is less annoying.
-Updated Items section in Player's Manual (potions and bombs).
-Lots of progress on Ch.5 maps and scripts.
I'll upload the lastest Ch.5 Demo to Patreon soon: https://www.patreon.com/c/lcsoftware
This will probably be the last demo. I am on the road, and next week is the mod contest deadline for Brigand: Nukular Winter. I'm still hoping Warlord Chapter 5 will be finished before I catch a flight on June 8th.
Complete list of changes:
-Fixed bug where "pickParty" command wasn't working with full party.
-Fixed bug with attack ground command (auto-targeting nearby hostiles).
-Fixed bug where unexplored blackness wouldn't disappear immediately on map change.
-Added two more secret gemcracks to Ch.2 for players that want to use magic early.
-Lots of new sprites for broken town objects for Ch.5, as well as dry fountains.
-Tweaked Foreign District map in Ch.2 a bit so pathfinding is less annoying.
-Updated Items section in Player's Manual (potions and bombs).
-Lots of progress on Ch.5 maps and scripts.