1. Warlordocracy
  2. News
  3. Warlordocracy v2.4

Warlordocracy v2.4

[p]Fixed a bug where using combat abilities would inflict status effects even if target evades or is immune to the damage, and another bug where the trogs weren't surrendering in Ch.4. Using a grapnel will now throw the item to one tile above the hook. Aimed Jab ability now inflicts Crippled status. Also a bunch of other little bug fixes.[/p][p]Just a couple more patches before I start on Ch.6 (for real this time). It's gonna be a while because I need to make all the snow tiles, so it probably won't be out until March.[/p][p][/p][p]EDIT: Also I'm moving back to the city in December and I'm looking for a new day job. So it's gonna be a while until Chapter 6 and voice acting.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Sira Beroni now teaches Mechanics and Analyze Character abilities in Ch.2.[/p][p]-Fixed bug where combat abilities still inflicted status effects even if evaded.[/p][p]-Fixed bug with "if_damage" Boolean (checks damage in current attack or damage script).[/p][p]-Fixed bug where mobiles in sand/shallows weren't being drawn when cam repositions for dialogue windows.[/p][p]-Fixed bug where Cloudspill wouldn't surrender in Trog Caves in Ch.4.[/p][p]-Aimed Jab ability now has a chance to cause Crippled status effect.[/p][p]-You can now set "objPos" command to "default" or "target".[/p][p]-Grapnel is now thrown to tile above hook when used.[/p][p]-Updated all story files and removed temp fixes.[/p]