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Warlordocracy v2.6

[p]Fixed bug where light circle effects were blocking crafting abilities when interacting with campfires and forges, thanks to Mean & Evil, along with a couple other minor bugs.[/p][p]Overhauled the persuasion minigame, creating separate scripts for each topic and level of difficulty, allowing up to two scrambled words at once, adding a few new topics for lore-specific words like town names and monsters, and attaching certain topics to specific characters instead of picking topics at random. For example, trying to bluff an herbalist will require you to unscramble the name of an herb or plant, and trying to woo a noble will test your vocab on furniture or clothing.[/p][p]Also carrying a gold amulet as bling will now give you +5 seconds to the word scramble persuasion time limit, and carrying rat pheromones will repel ratfolk from attacking the character.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Persuasion minigame can now be two words.[/p][p]-Persuasion minigame scripts now have new topics for proper nouns, including Towns, Lands, and Religion.[/p][p]-Persuasion minigame scripts are now sorted by topic, and specific characters are tied to certain topics.[/p][p]-Fixed bug where crafting abilities got blocked by light effects of campfires, etc. (thanks to Mean & Evil).[/p][p]-Fixed bug with skill checks for repairing weapons with Smithing ability (thanks to Mean & Evil).[/p][p]-Gold Amulets now grant +5 seconds to persuasion minigame (updated encyclopedia).[/p][p]-Carrying rat pheromones will now pacify ratfolk temporarily.[/p][p]-Fixed "Babadoo Mire" spelling in Atlas and maps.[/p][p][/p]