Warlordocracy v3.0
[p]Added new options for Party AI, including only using healing items, and only using combat abilities. Setting AI to advanced will use both, and now also switch between ranged and melee weapons when convenient. Also, when you click an ability or item and enter targeting mode while walking, your party member will snap to the tile they are walking into if they are 8 pixels away or less. Also improved combat AI scripts in other ways (see below).[/p][p]Finally, fixed a couple more bugs reported by Mean & Evil (see below). Thank you to everyone who has been reporting bugs. It's almost finished.[/p][p][/p][p]
[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Added new Party AI options: "ability" and "healing".[/p][p]-Script Boolean "if_partyAI" can now check for all specific Party AI settings.[/p][p]-Combat abilities now skip the first couple attack frames so it looks better while paused.[/p][p]-Improved AI scripts so baddies now use Crippling Strike, and archers switch weapons faster.[/p][p]-Party now snaps to destination tile if you use an item or ability and are within 6 pixels (75% there).[/p][p]-Fixed major bug where weapons were not degrading condition after first attack (now 5% chance to degrade).[/p][p]-Fixed bug where concealed items weren't being revealed normally (Gravewort is the only one).[/p][p]-Fixed bug where weak wood and straw walls were of stone material (thanks to Mean & Evil).[/p][p]-Izari Mercenaries no longer have Crippling Strike ability (only Officers).[/p][p]-Improved some dialogue and encyclopedia entries.[/p][p]-Gravewort herbs are now concealed by default.[/p][p]-Updated Builder's Manual.[/p][p][/p]