Warlordocracy v3.1
[p]New Party AI option called "maximum" for players who are extra lazy and fixed a major bug where party was disobeying movement orders to attack enemies. Also a couple minor bug fixes, and the game now autosaves whenever you change maps. Thanks once again to Mean & Evil for the constant reports.[/p][p]Also, the Holiday Havoc challenge maps have been added to the base game temporarily. There are currently 4 maps: Turkey Terror, Rabbit Ruckus, Desert Fireworks, and Howling Hunger. I'll probably take it down after New Years, but it's up year-round for Patrons.[/p][p]Patreon: https://www.patreon.com/c/lcsoftware[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Complete list of changes:[/p][p][/p][p]-New Party AI option: "maximum".[/p][p]-Party AI no longer attacks hostiles if they currently have destinations.[/p][p]-Party now only uses Buff abilities automatically if Party AI is set to "maximum".[/p][p]-Party now only switches between melee and ranged automatically if Party AI is set to "maximum".[/p][p]-Fixed bug where red transition arrows in Ch.1 weren't showing explanation dialogue when used.[/p][p]-Fixed bug where you could use the wagon again in Scorched Farms in Ch.1 to waste time.[/p][p]-Game now autosaves whenever you change maps (removed sound effect for autosaves).[/p][p]-Prevented saving games with illegal filename characters like question marks.[/p][p]-Ordius now has Aimed Jab, Woodcraft, and Naturalism abilities.[/p][p]-Crippling Strike now costs 30 Meta instead of 25.[/p][p]-Added "Holiday Havoc" story temporarily.[/p]