Warlordocracy v3.2
[p]Fixed a bunch of little bugs and improved AI scripts. AI (including party AI if turned on) will no longer use healing items outside combat and they won't use Mad Dash or Defensive Stance if they have a bow equipped. Prevented AI from using combat abilities immediately after an attack, which was very annoying and caused party members to get butchered instantly.[/p][p]Also fixed bug that blocked abilities if you clicked on a target's head while it overlapped a blocked tile (thanks to Mean & Evil). Finally, added a bunch of script booleans that should have been there already.[/p][p]Reminder that Holiday Havoc is free for the time being, complete with 4 challenge maps. Just start a new story and choose that one.[/p][p]EDIT: Also, AI will now only use Defensive Stance when close to target, and only use Mad Dash when far away from target. Never with a bow equipped.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-New script Boolean: "if_objMobEvade" (check for mobile's evasion).[/p][p]-New script Boolean: "if_objMobRange" (check for mobile's attack range).[/p][p]-New script Boolean: "if_objMobDamage" (check for mobile's attack damage).[/p][p]-New script Boolean: "if_objMobAim" (check for mobile's ranged attack aiming).[/p][p]-New script Boolean: "if_objDelayAtt" (check for delay after a normal attack).[/p][p]-New script Boolean: "if_objDelay2" (check for number of ticks since last normal attack).[/p][p]-AI script no longer allows using items or abilities immediately after normal attacks (must now wait 20 ticks).[/p][p]-AI script no longer uses Mad Dash or Defensive Stance abilities if mob currently has ranged weapon equipped.[/p][p]-Unarmed attack delay for slow mobs is now 90 ticks instead of 120 (120 for immobile mobs).[/p][p]-Fixed bug where targeting would be blocked if clicking on a head over a blocked tile.[/p][p]-Possibly increased efficiency (framerate) while running scripts.[/p][p]-Party AI now only uses healing items during combat.[/p][p]-Decreased duration of Berserk ability by 5 seconds.[/p][p]-Fixed some blocked and indoor tiles in Ch.1 maps.[/p]