Warlordocracy v3.5
[p]Fixed bug when mobiles were overlapping and swapping places nonstop (especially common with party members). Mobiles should never overlap, but if they do, they will now correct themselves ASAP.[/p][p]High level Cryomancy spells now cause the Immobile status effect briefly, added special settings to the Player's Manual (like Party AI and Auto-Pause), and a couple other minor things.[/p][p]Also added more party dialogue and banter to Ch.4. I just need to do one more patch in a couple days and I'll be finished with the dialogue, and then I can start on Ch.6.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Self-correction for party overlapping now works perfectly, even during combat.[/p][p]-Mid and high-level Cryomancy spells now cause targets to become Immobile briefly.[/p][p]-Updated Ch.3 story file with new Shambler properties (have inventory, no longer beasts).[/p][p]-Updated Player's Manual with Special Settings info (Party AI, Auto-Pause, Easy Mode).[/p][p]-Estate doors in Noble District now close and lock in Ch.2 if Nobles become hostile.[/p][p]-Prevented henchmen from using contracts (only main party is allowed now).[/p][p]-Improved and added some more party dialogue in Ch.4.[/p][p]-Updated Atlas with world name: Occarth.[/p]