Warlordocracy v3.6
[p]Major patch that fixed lots of problems with throwing objects and line of sight in general. Also fixed a problem where weather wasn't changing in cut-scenes, made party selection easier (you can now click on their heads), and sharks and jellyfish no longer attack each other.[/p][p]Also renamed all "petrol" objects to "oil" objects so it can come from a variety of sources. Still haven't had time to finalize the dialogue, but that will come in a couple days.[/p][p]Here's a random screenshot from Ch.4.[/p][p][/p][p]
[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Improved map party selection to account for custom selection size (you can now click on heads to select).[/p][p]-Changed the name of all "petrol" objects to "oil" objects, so it can be derived from multiple sources.[/p][p]-Fixed line of sight bug where you could target objects immediately on the other side of walls.[/p][p]-Prevented throwing objects on to blocked tiles, so you can't pick them up later.[/p][p]-"ObjThrow" command now has an optional parameter to bypass blocked tile check.[/p][p]-Throwing stacked objects now switches default object to the thrown object.[/p][p]-New script command: "sync" (used after changing weather during dialogue).[/p][p]-Fixed bug where fog was not rolling in for Ch.3 intro on the ship.[/p][p]-Sharks and jellyfish no longer attack each other in AI scripts.[/p][p]-Prevented birds from using Defecate ability while phased out.[/p][p]-Fixed eastern transition script in The Planks map in Ch.4.[/p][p]-Fixed bug where party got selected after dropping items.[/p][p]-Fixed scripts for bottles of liquid that you can throw.[/p][p][/p]