Warlordocracy v3.8
[p]Improved artillery attacks, as well as Izari Officer AI using catapults in Ch.5. Officers can now also use the Leadership ability to inspire nearby allies. Finally, anything that causes the Inspired effect now plays a little heart effect animation over the character. Had to update Ch.3 to give officers the proper AI script.[/p][p]Finally, explosions now knock people backwards.[/p][p]Still gotta finalize dialogue.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Explosions now knock characters backwards.[/p][p]-Artillery attacks now take much longer to hit the ground.[/p][p]-New script command: "setTarget" (mostly for enemy AI using artillery).[/p][p]-Fixed bug in effect fadeout code where explosion and artillery effects were dealing damage twice.[/p][p]-Fixed bug where targeting weren't resetting, causing object spawns in strange places (thanks to zf13448).[/p][p]-Fixed bugs with catapult attacks and enemy catapult AI in Ch.5.[/p][p]-Updated bed scripts for the Gibbous Glow Inn (rat pheromones).[/p][p]-Izari Officer AI can now use the Leadership ability.[/p][p]-New effect sprite for Inspired status.[/p]