Warlordocracy v5.2
[p]Working on Necromancy mechanics and lore for Ch.6.[/p][p]I was hesitant to include undead in canon lore, since walking skeletons do not make much sense. I have officially decided to restrict skellies to dreams only (like the tutorial), but there will be zombie-like creatures in waking life explained with bacteria or some shit in Ch.6.[/p][p]Animate corpse spells now require nearby corpses. It looks great, but I'll wait until I have some new maps finished to upload videos. Lots of other little fixes.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Fixed the Necromancy spell Unliving Weapon.[/p][p]-Failing gemcrack translations now causes insanity.[/p][p]-Animate Corpse and Army of the Dead Necromancy spells now require nearby corpses.[/p][p]-Zombies are now called Undying, and they regenerate health (skellies are only in dreams).[/p][p]-Missiles now continue to target while paused, but do not disappear until unpaused.[/p][p]-New tracks from Sonic Kitchen: Preparations, FrostgateKeep, Monastery, IzarCity.[/p][p]-Mr. Beaves now disappears with a flash in death script (he's not real).[/p][p]-Added more snowy objects, sprites, and tiles for Ch.6.[/p][p]-Lots of new Undying Beastfolk baddies for Ch.6.[/p][p]-Fixed label in main menu "Auto-Pause" settings.[/p][p]-Updated credits and manuals.[/p][p][/p]