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Warlordocracy v5.6

[p]Added a border around the map while zoomed out. Also added new traps that are placed on doors and chests called Hinge Traps (blast, poison gas, etc.). They can be disarmed with Mechanics, of course. Sprinkled these traps around Chapters 3, 4, and 5.[/p][p]Decreased the range to spot concealed non-mobile objects from 2 to 1 tile, to make the Spotting status effect more useful (Scouring ability, etc.).[/p][p]New Fur Clothing item for Chapter 6, which changes party sprite and protects against environmental cold damage at night. Also, the Insulated status now protects against Shock and Cold (instead of Shock and Mind) damage.[/p][p]Lots of other minor fixes, plus new party dialogue for Feluco and Shale.[/p][p]I have next week off from the day job, so I should be able to crunch a ton on Chapter 6.[/p][p][/p][p]Map Borders:[/p][p][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Added border around the map while zoomed out.[/p][p]-New tracks from Sonic Kitchen: Frostgate, FrostgateNight.[/p][p]-New trap object for doors and chests: Hinge Traps (multiple kinds).[/p][p]-New item for Ch.6: Fur Clothing (protects from environmental cold, changes sprite).[/p][p]-You can now craft Fur Clothing at a loom with Sophistication ability (Chapter 6 only).[/p][p]-You must now be adjacent to concealed non-mobile objects to spot without Spotting status effect (not 2 tiles).[/p][p]-Insulated status effect now protects against shock and cold (instead of shock and mind).[/p][p]-Murderer rep now prevents Pacifist rep and achievement in Ch.1 ending.[/p][p]-Improved some Ch.1 dialogue with Feluco and Favius (dialogue reward).[/p][p]-Added some party dialogue to Ch.3+4 with Hamchop and Shale.[/p][p]-Updated Mechanics script with sounds for disarming traps.[/p][p]-Updated Ch.3 to Ch.5 with Hinge Traps and extra details.[/p][p]-Added more snowy objects, sprites, and tiles for Ch.6.[/p][p]-Added more ambient sounds for Ch.6.[/p][p][/p]