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Warlordocracy v5.9

[p]Campfires and torches used to automatically ignite whenever the weather cleared up (torches only at night). Now there must be a character within 2 tiles of the campfire or torch to ignite it again, complete with immersive little game messages and everything. Of course, the player can also light campfires with a flint and steel (or other methods). AI characters don't need flint and steel because fuck you.[/p][p]Status effect tutorials now repeat themselves in Chapter 2 (poisoned, diseased, etc.). Also added new tutorials in Chapters 3 and 4 for insane, invisible, and infravision status effects.[/p][p]Mostly still working on Chapter. Added a TON more objects and creatures, including Mountain Bears and Cave Bears, and new furniture for Frostgate Keep.[/p][p]I will have a Ch.6 alpha up on Patreon this Sunday for sure.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Campfires no longer auto-ignite themselves in clear weather.[/p][p]-Mobile AI now lights campfires, torches, etc. at night, and extinguishes them in the day (from 2 paces away).[/p][p]-Status effect tutorial messages are now repeated in Ch.2, added tutorials for later status effects to Ch.3+4.[/p][p]-Added a TON more objects, sprites, and tiles for Ch.6.[/p][p]-Added new animals for Ch.6: Mountain Bear, Cave Bear.[/p][p]-New small light effect sprite for candelabras.[/p]