1. Warlordocracy
  2. News
  3. Warlordocracy Early Access v4.7

Warlordocracy Early Access v4.7

Worked more on invisibility, both rendering baddies and AI. Adding lots of new unused monsters that you can spawn with the world editor ("make" command). I'll have some monster videos on the next patch.

Also, there is now an option to set party AI to "off", "basic", or "advanced". The standard setting is basic. Still working on advanced.

Complete lists of updates:

-New items: spider saccule, blink saccule.
-New baddie sprites and scripts: bear, spiders (multiple types).
-Fixed bug where "objTarget" command would sometimes target corpses.
-New option to change party AI to off, basic, or advanced (default is basic).
-Alchemy ability can now brew poisons from spider sacs as well as swamp nettle.
-Alchemy ability can now also poison sabers, rapiers, great swords, and battle axes.
-Alchemy ability can now brew invisibility poitions and rejuvenation potions.
-Door collision script for auto-open now reveals concealed/invisible mobs.
-Fixed problem from last patch where Crocodiles couldn't move on land.
-Added new map tiles for city and blighted maps (wall2Tile and lava).
-Party must now be facing concealed baddies to reveal them.
-Increased framerate a bit with sprite pixel snapping.