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Warlordocracy Early Access v4.8

Crossbows now require bolts (not arrows), concealed assassins are working, and I replaced the Aquatics ability with Throw Weapon. I fixed lots of little bugs, including one where henchmen could not eat anything without throwing up (because henchmen don't get hungry). Also, I tweaked lots of weapons stats and made stone useable objects instead of weapons (use to throw).


Complete list of changes:

-New items: bolt, quiverBolt (ammo for crossbows).
-New baddie sprites and scripts: bandits\assassin.
-Replaced Aquatics ability with Throw Weapon ability, new script.
-New script command: "objThrow" to throw currently-equipped item to given targeted coordinants.
-Fixed bug where mobiles could obtain objects from a distance with a ranged weapon equipped.
-New script boolean: "if_objMobPartyMain" to test if mobile is in main party (not henchman).
-Fixed food scripts so that henchmen don't vomit if overeating (they never get hungry).
-Choosing quit in the Journal menu now lets you quicksave, main menu, or quit program.
-Increased damage and required level of Whirlwind and Mighty Blow abilities.
-Updated Player's and Builder's Manual (reverted back to RTF files for now).
-Fixed bug where destination X's wouldn't appear on targets when paused.
-Tweaked weapon stats and improved lots of weapon and item descriptions.
-Stones have been changed from weapons to useable items (thrown).
-Increased health bonus for basic food and meat (3 to 5).
-Added click sound in dialogue windows.
-Improved some ability icons.