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Warlordocracy Early v11.4

Added bottles of acid, which you can throw to make acid puddles (or use in crafting). Stepping in puddles of petrol now makes mobiles slowed for 3 seconds, and both petrol and acid puddles now have a 20 count limit on each map (if a new one appears after x20, a random one will disappear), and stepping in puddles now has a 5% chance of dispersing the puddle (disappear). Lots of other little fixes.

Also, two new units and contracts, Moon Reavers and Izari Agents, for a total of 26 unit types you can summon on the battlefield. Below a list of unit types for each faction. Still not sure about which faction get mage contracts (last group).

Lockdell Militia: soldier, archer, elite
Bearded Bandits: bandit, hunter, assassin
Jadenbury Nobles: guard, arbalist, champion
Third Moon Pirates: pirate, markswoman, reaver
Owl Clan Krugen: raider, bowmate, berserker
Trog Confederacy: scout, mechanic, female
Izar Empire: mercenary, officer, agent
Mages: biomancer, pyromancer, cryomancer, neuromancer, necromancer

Complete list of changes:

-New item: bottle of acid (throw to make puddle).
-Puddles of petrol now slow mobiles that step in them (very briefly).
-Limit of 20 puddles of acid/petrol per map (random one gets deleted), and 5% chance of dispersing when stepped in.
-Fixed bug where line of sight checks would go one tile past blocked map tiles (object blocking worked fine).
-New Pirate unit (for later): Moon Reaver (high Vitality and Physique, Mad Dash and combat abilities).
-New Izari unit (for later): Izari Agent (high Cunning and Education, social and stealth abilities).
-New script command: "encyclopedia" (displays encyclopedia entry of given title string).
-Improved henchmen contract scripts, allowing option to view encyclopedia entry first.
-Lots of new henchmen contracts, for a total of 26 unit types you can summon.
-Placed flint and steel in crate in Tutorial Dream (for blast bombs).