Brigand Version 12.8 to 13.1
Added a new challenge map to Brigand: Battles DLC. Defend Echo's brewery from an army of Kalfu pirates, juicers, and mambos on the Panama farms. New achievement is unlocked if you manage to save 4 of the 8 brew tanks. Also, Battles now has a completely original soundtrack thanks to Sonic Kitchen and Daniel Estay.
Sonic Kitchen: soundcloud.com/sonic_kitchen
Daniel Estay: estayproductions.com/music
Finally, snow effects are now working for modders (not used in main stories). Just use the "snow" command in the map scripts.
Snow Effects:
https://www.youtube.com/watch?v=JAJUdLX7LSw
New Battles Map:
https://www.youtube.com/watch?v=49UoRu7xjJg
Version 13.1:
SOURCE CODE:
-New command: "snow" (creates snow weather effect, not used in main stories).
-"AITargetName" script command is now ignored if object is already targeting an object of the given name.
SCRIPTS:
-Master Techie ability can now fix "Sabotaged Androids" (used in BATTLES DLC).
-Removed Bartender dialogue about infinite Baroque weapon recharge stations (outdated hint).
-(PANAMA) Fixed use script for Cyber Demon in Ciudad del Saber, improved some Cooper dialogue.
-(PANAMA) Decreased lifespan of restless loa by waterfall from 10 to 8 (Possessed status effect).
-(PANAMA) Map script for farms now removed restless loa during daytime (instead of just AI scripts).
-(BATTLES) Fixed script bug that prevented objectives from being set.
RESOURCES:
-(PANAMA) Replaced Jungle.mp3 track (Kevin MacLeod) with original music from Sonic Kitchen.
-(BATTLES) Four new original tracks for BATTLES maps (thanks to Daniel Estay and Sonic Kitchen, 2 still unused).
-New characters for modding: Borrador, Manik (thanks to giwake, used in new BATTLES map).
-Updated credits, copyright dates, and Builder's Manual.
STORY FILES: (requires starting a new game)
-(BATTLES) Added new map to BATTLES DLC: Fire in the Water Hole.
-(PANAMA) Updated Panama Farms map a little bit (interior collision in Osito's house, cig vendor, new blocked exits).
Version 13.0:
SOURCE CODE:
-New command: "waterGhost" to make water level transparent.
-Setting effect infravision to 2 lets player see through walls (for modders, not used in main stories).
-Setting object flying to 2 disables up/down camera bobbing.
SCRIPTS:
-Added new status effect: Loavision (allows you to see baddies through walls, not used in main stories).
-Teammates no longer open alloy doors on collision (prevents skipping Ch.2 screen by shoving team through door).
RESOURCES:
-Changed bean can label to Spanish ("frijoles magicos").
-Added special title screens to the 3 DLCs.
-Updated Builder's Manual.
STORY FILES: (requires starting a new game)
-(DEMO) Updated Demo story file (you can now safely copy demo characters to the full game, I think).
Version 12.9:
SOURCE CODE:
-"Damage" command now cancels source object if source and target are both player faction (fixes starvation damage bug).
SCRIPTS:
-Fixed Acidic Corrosion causing Ricardo's dialogue to reset.
-Fixed bug where Ramirez would crap out when you try to buy radiation pills.
-(NIGHTMARE) Fixed fishing rod script in NIGHTMARE story that caused Ricardo's dialogue to reset.
RESOURCES:
-Improved 2D bubbles.bmp animation (holding breath).
Version 12.8:
SOURCE CODE:
-New script command: "copyMapFrom" (to copy map from a different story file).
-Fixed bug where rocket launchers would make a bullet tracer when used by baddies.
-If shoot command is set to 1, sentient object will now instantly turn to face target.
SCRIPTS:
-Fixed bug where using Man's Best Friend ability would reset Ricardo's dialogue.
-Fixed bug where Tio would disappear from party in Pochutla Markets late in game.
-Teammates no longer drop inventory at the end of Ch.8 (before going to Polyphonic).
-Teammates no longer leave the party in Beneath the Ruins map after it's cleared (Ch.8).
RESOURCES:
-Fixed building5.DBO UV mapping (thanks to Smashzone).
-Updated Builder's Manual.
Sonic Kitchen: soundcloud.com/sonic_kitchen
Daniel Estay: estayproductions.com/music
Finally, snow effects are now working for modders (not used in main stories). Just use the "snow" command in the map scripts.
Snow Effects:
https://www.youtube.com/watch?v=JAJUdLX7LSw
New Battles Map:
https://www.youtube.com/watch?v=49UoRu7xjJg
Version 13.1:
SOURCE CODE:
-New command: "snow" (creates snow weather effect, not used in main stories).
-"AITargetName" script command is now ignored if object is already targeting an object of the given name.
SCRIPTS:
-Master Techie ability can now fix "Sabotaged Androids" (used in BATTLES DLC).
-Removed Bartender dialogue about infinite Baroque weapon recharge stations (outdated hint).
-(PANAMA) Fixed use script for Cyber Demon in Ciudad del Saber, improved some Cooper dialogue.
-(PANAMA) Decreased lifespan of restless loa by waterfall from 10 to 8 (Possessed status effect).
-(PANAMA) Map script for farms now removed restless loa during daytime (instead of just AI scripts).
-(BATTLES) Fixed script bug that prevented objectives from being set.
RESOURCES:
-(PANAMA) Replaced Jungle.mp3 track (Kevin MacLeod) with original music from Sonic Kitchen.
-(BATTLES) Four new original tracks for BATTLES maps (thanks to Daniel Estay and Sonic Kitchen, 2 still unused).
-New characters for modding: Borrador, Manik (thanks to giwake, used in new BATTLES map).
-Updated credits, copyright dates, and Builder's Manual.
STORY FILES: (requires starting a new game)
-(BATTLES) Added new map to BATTLES DLC: Fire in the Water Hole.
-(PANAMA) Updated Panama Farms map a little bit (interior collision in Osito's house, cig vendor, new blocked exits).
Version 13.0:
SOURCE CODE:
-New command: "waterGhost" to make water level transparent.
-Setting effect infravision to 2 lets player see through walls (for modders, not used in main stories).
-Setting object flying to 2 disables up/down camera bobbing.
SCRIPTS:
-Added new status effect: Loavision (allows you to see baddies through walls, not used in main stories).
-Teammates no longer open alloy doors on collision (prevents skipping Ch.2 screen by shoving team through door).
RESOURCES:
-Changed bean can label to Spanish ("frijoles magicos").
-Added special title screens to the 3 DLCs.
-Updated Builder's Manual.
STORY FILES: (requires starting a new game)
-(DEMO) Updated Demo story file (you can now safely copy demo characters to the full game, I think).
Version 12.9:
SOURCE CODE:
-"Damage" command now cancels source object if source and target are both player faction (fixes starvation damage bug).
SCRIPTS:
-Fixed Acidic Corrosion causing Ricardo's dialogue to reset.
-Fixed bug where Ramirez would crap out when you try to buy radiation pills.
-(NIGHTMARE) Fixed fishing rod script in NIGHTMARE story that caused Ricardo's dialogue to reset.
RESOURCES:
-Improved 2D bubbles.bmp animation (holding breath).
Version 12.8:
SOURCE CODE:
-New script command: "copyMapFrom" (to copy map from a different story file).
-Fixed bug where rocket launchers would make a bullet tracer when used by baddies.
-If shoot command is set to 1, sentient object will now instantly turn to face target.
SCRIPTS:
-Fixed bug where using Man's Best Friend ability would reset Ricardo's dialogue.
-Fixed bug where Tio would disappear from party in Pochutla Markets late in game.
-Teammates no longer drop inventory at the end of Ch.8 (before going to Polyphonic).
-Teammates no longer leave the party in Beneath the Ruins map after it's cleared (Ch.8).
RESOURCES:
-Fixed building5.DBO UV mapping (thanks to Smashzone).
-Updated Builder's Manual.