Warlordocracy Early v8.6
Pathfinding should be a lot better, and archers should now change to melee weapons when their targets are close. Other minor AI fixes.
Also, I erote an article on why I'm using a chapter system for Warlordocracy, which you can read on the blog: https://blancaster45.blogspot.com/2023/09/chapter-system-vs.html
Complete list of changes:
-Improved waypoint AI (doorways and invisible waypoint markers).
-Increased pathfinding avoidance max distance changed from 3 to 5.
-AI now checks two paths: diagonal movement first and diagonal movement last (greatly improving pathfinding).
-New script commands: "objMobEquipMelee" and "objMobEquipRanged" to switch to melee or ranged weapon respectively.
-AIUseItems.wsl script now switches between melee and ranged weapons.
-Gave melee weapons to most archers and hunters in Chapter 1.
-Updated Builder's Manual.
Also, I erote an article on why I'm using a chapter system for Warlordocracy, which you can read on the blog: https://blancaster45.blogspot.com/2023/09/chapter-system-vs.html
Complete list of changes:
-Improved waypoint AI (doorways and invisible waypoint markers).
-Increased pathfinding avoidance max distance changed from 3 to 5.
-AI now checks two paths: diagonal movement first and diagonal movement last (greatly improving pathfinding).
-New script commands: "objMobEquipMelee" and "objMobEquipRanged" to switch to melee or ranged weapon respectively.
-AIUseItems.wsl script now switches between melee and ranged weapons.
-Gave melee weapons to most archers and hunters in Chapter 1.
-Updated Builder's Manual.