Warlordocracy Early v12.4
TWO PATCHES IN TWO DAYS??? You're God damn right.
Swimming is working. Here's a video of some siliki swimming out from Nightsteam Reef to electrocute a shark. Player characters can also learn swimming as an ability starting in Ch.3 (new alpha going up on Patreon shortly).
Patreon: https://www.patreon.com/lcsoftware
Video:
https://www.youtube.com/watch?v=N5kB3iVU5z0
Complete list of changes:
-Implemented swimming!
-Expanded "objMobAquatic" command to have 6 settings (see Builder's Manual, crocs can now swim).
-Replaced "Smash Object" ability with "Swimming" ability (changes aquatic status in party checks script).
-Object check scripts are now called immediately after map loads (so birds starting moving immediately, etc.).
-New script boolean: "if_objMobDir" to test which direction mobile object is facing.
-Calling game credits in scripts now properly exits script and returns to main menu.
-Player can no longer command henchmen to talk (only main party can talk).
-Lots of new floor and ground tiles.
-Updated all manuals.
Swimming is working. Here's a video of some siliki swimming out from Nightsteam Reef to electrocute a shark. Player characters can also learn swimming as an ability starting in Ch.3 (new alpha going up on Patreon shortly).
Patreon: https://www.patreon.com/lcsoftware
Video:
https://www.youtube.com/watch?v=N5kB3iVU5z0
Complete list of changes:
-Implemented swimming!
-Expanded "objMobAquatic" command to have 6 settings (see Builder's Manual, crocs can now swim).
-Replaced "Smash Object" ability with "Swimming" ability (changes aquatic status in party checks script).
-Object check scripts are now called immediately after map loads (so birds starting moving immediately, etc.).
-New script boolean: "if_objMobDir" to test which direction mobile object is facing.
-Calling game credits in scripts now properly exits script and returns to main menu.
-Player can no longer command henchmen to talk (only main party can talk).
-Lots of new floor and ground tiles.
-Updated all manuals.