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Warlordocracy Early v14.0

Huge fuckin update. New title screen art from Straginski: straginski.newgrounds.com.




I got different pics working for different menu choices, apparent in character creation so you can see what each appearance option looks like before clicking. Fixed a ton more bugs thanks to Badger's reports on Steam. Included some tutorial signs, a couple more books (Alchemical Principals and Explosives Guide), as well as ancient urns you can study with the Sophistication ability. Chapter 2 is now a little harder, plus a few other fixes.

Complete list of changes:

-New main menu and scene art from Straginski.
-Added Hamchop to Ch.2 (don't know when he got deleted).
-Usable items now have types to speed up useItems AI script (much faster).
-AI script (useItems) no longer lets party members eat food if not hungry.
-New script command: "objItmUseType" to set tags for usable items for AI scripts.
-New script command: "choiceSprite" to set special sprite for each dialogue choice.
-New script boolean: "if_objHaveType" to check for usable item or weapon types in inventory.
-Removed Swimming ability from characters in Ch.1+2 (not supposed to be learned until Ch.3).
-"If_partySize" script boolean now has optional 2nd parameter to test for only main party or only henchmen.
-New usable objects: Ancient Urns (examine with Sophistication for karma, placed in Ch.2).
-Fixed Brink's dialogue in Ch.1, can now finish seastar quest after he returns to market.
-Added 5 signs to the Tutorial Dream in Ch.1, added new texts on Alchemy and Explosives.
-During dialogue window, selection circle is now drawn under character talking.
-Attacking ground no longer targets concealed enemies.
-Improved encyclopedia, fixed entry for wood barrels.
-Added alternative eat sound for variety.
-Made Ch.2 a bit harder (more baddies).