Warlordocracy Early Access v4.1
Huge update, adding a very useful command. In the world editor, use the "mapRandom" command to bring up a list of options to generate a random map with wildlife, etc. Still working on it, so expect more options in the future for biomes, rivers, buildings, etc. Also other little fixes.
Video:
https://www.youtube.com/watch?v=va93RGNEfBw
Complete list of fixes:
-Added new function and script command: "mapRandom" to make a randomized map after a series of questions.
-Decreased henchman contract range from 2 to 1, added faction respect requirements.
-Finished scripts and stats for explosive boar, leaper, lupulu, and eberan.
-Added lots of new jungle and swamp trees and foliage (not in Ch.1).
-Added undead AI script to prevent mental status, etc.
-Increased chance for slimes to divide in AI script.
-Added more music tracks, decreased some music size.
-Updated credits and Builder's Manual.
Video:
https://www.youtube.com/watch?v=va93RGNEfBw
Complete list of fixes:
-Added new function and script command: "mapRandom" to make a randomized map after a series of questions.
-Decreased henchman contract range from 2 to 1, added faction respect requirements.
-Finished scripts and stats for explosive boar, leaper, lupulu, and eberan.
-Added lots of new jungle and swamp trees and foliage (not in Ch.1).
-Added undead AI script to prevent mental status, etc.
-Increased chance for slimes to divide in AI script.
-Added more music tracks, decreased some music size.
-Updated credits and Builder's Manual.